Upcoming Balance and Ranked Play Updates

Community Manager
Posts: 560
Thank you for playing, testing and offering your feedback on Hearthstone as we’ve transitioned from closed beta to open beta. The release of Hearthstone is on the horizon, and we have a couple of additional changes to certain cards we feel it is necessary to implement before the game goes live. As we’ve stated, we plan to make very few card changes when the game goes live, and we will only make changes to cards if they are absolutely necessary. Making these changes now will ensure a more balanced state of the overall game into release.

We will be making changes to the following cards: Tinkmaster Overspark and Nat Pagle.

Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
  • Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of decks, but will no longer be appearing in every high level deck.

Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
  • Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game, making it almost an auto-include for many decks. This change reduces the power of the card and gives players more time to counter the card before it starts.

In addition to these balance changes, we have been monitoring your feedback on our Ranked Play system that we implemented with Closed Beta Patch 1.0.0.4217. Many players have felt that the start of each Ranked Play season was particularly difficult due to the fact that rankings are reset for all players, regardless of how far they progressed in rankings during that season.

After the next patch, you will receive bonus stars at the start of each season based on your performance from the previous season. This way, players that have progressed far into any given Ranked Play season will not be challenging those potentially new to the game or jumping into Ranked Play for the first time.

For example, if you attained Legend, Innkeeper (Rank 1), or Black Knight (Rank 2) rank in any given season, at the start of next season you will start off at Questing Adventurer (Rank 16) rather than Angry Chicken (Rank 25).

Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.

We’ll see you in game!
Edited by Zeriyah on 3/10/2014 3:17 PM PDT
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Posts: 68
:O Soon is now ! :D Nice !
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Posts: 181
Like the Tinkmaster change although it might be overkill.
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Posts: 66
I don't find nat pagle being so overpowered as people say it to be, its only 50/50 chance to draw that card, and many times you get nothing out of him, so now its going to be even worse.
As for tinkmaster, you've now made it as useless as gelbin, thanks.

nerfing/buffing cards in TCG's is bad anyway, when will blizzard understand this...
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Posts: 346
so now tinkmaster is just one of gelbin's inventions
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Posts: 28
Wow these are huge nerfs on nat/tink.
But what about ragnaros.He is on of the most game changing cards too.
He is too a card every will run.(except for aggro.)
Also what about aggro decks?No nerfs for them?
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Posts: 12
RIP Nat & Tink :(
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Posts: 18,356
I like the rank changes. Not sure if you really think those changes will really make those cards not auto included for a true min max deck. You guys do realize the more you make something 'not auto include' you just make people move to the next card in line, min maxing has and always will work this way so I am unsure why you guys look at it as a balance point here.
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Posts: 33
RIP Tinkmaster

Now all the gnomes are troll cards
Edited by kzvant on 3/10/2014 10:26 AM PDT
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Posts: 346
03/10/2014 10:25 AMPosted by DieCriminal
Wow these are huge nerfs on nat/tink.
But what about ragnaros.He is on of the most game changing cards too.
He is too a card every will run.(except for aggro.)
Also what about aggro decks?No nerfs for them?
you can't nerf a whole style
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Posts: 115
Tinkmaster is now completely useless... thanks Blizzard....
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Posts: 6
Tinkmaster still strong when there is only on big minion on board, but prob will remove him from my decks. Ranked play change is awesome!
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Posts: 3,236
Wow, that's actually the suggestion I've been making for tink!
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Posts: 1,106
Amazing ! But now Rag (ok, more like Ysera) is much more problematic, as it have one less counter.
Edited by Lech on 3/10/2014 10:28 AM PDT
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Posts: 346
how about you reduce the number of ranks? at this point, only full time players can ever get legend
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Posts: 3,266
Tinkmaster is now a dead card, seriously. I never really had issue with Nat, either (he is very easy to remove with minions).

I am glad you haven't just appeased the minority this time though, and not changed cards like Ragnaros (who is perfectly fine as is), Druid cards (which are perfectly fine as is), UtH (which is okay as is) and the multitude of others people have been whining about.

So, apart from Tinkmaster, not too much damage done!
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Posts: 43
Not sure how to feel about Nat, but as far as Tink is concerned......1600 dust in da bank
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Posts: 1,984
Welp, Tinkmaster is now utterly useless. It's not even a change that makes sense, the most common complaints were about the randomness of it's ability so nerfing it by making it MORE random...

WHY!?
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Posts: 80
So, is Tinkmaster now a random minion into squirell or devilsaur that YOU choose the effect? or, is the target and effect still random?

For example, if I play with only my creature on the board, the text makes me understand that I will get to choose 5/5 devilsaur... or am I off here?
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