New cards + remake to make ctrl hunter viable

Posts: 1,066
Ok so I know the devs and designers take their time and actually read stuff on this forum, and I am going to be serious here. One of the reasons that should be obvious that Hunter rush is so prevalent (i.e. your typical UTH/buzzard/timber wolf, with eaglehorn bow + secrets + charge minions deck) is because Hunter control just flat out sucks... and why does it suck? Because the hero power has ABSOLUTELY ZERO interaction with the board, and there are no cards atm that allow the hero power to have an interaction with the board (at least Warriors have shield slam, and Priests have soul priest). So really how are you supposed to play a control Hunter using decent cards like highmane, houndmaster, and hyena, when all of the other classes have a superior hero power to complement their cards and board?

If new cards are already in development, can you devs please develop a card that make it so the Hunter can use their hero power on anything on the board, but make it a temporary effect? For example, call the card "Upgrade bow" or something like that for like 1 or 2 mana your hero power has the capability of being used on anything for 2 shots. The temporary effect would make it not OP like giving a permanent shadowform, yet be cheap enough mana wise for it to be a viable control card.

Another thing that could be done is rework multi-shot. At the moment it is a slightly worse Shadow Madness, and is generally a horrible anti-tempo card with a drawback of "randomness" if your opponent has 3 or more minions. This card could work like a consecrate, in the effect of "2 mana: Using steady shot this turn deals 2 damage to all enemy characters" while having synergy ON YOUR TURN with spell power (unlike explosive trap where anyone who is smart will never let an opposing spell power minion live before triggering the trap).

Lastly, please change UTH to 3 mana. As someone who is abusing this card and Hunter rush at the moment, it is ridiculous at what it is right now for 2 mana. By turn 5 they get the possible benefit of both good card draw + dealing pretty significant damage (i.e. buzzard + UTH + timber wolf), where this change would make only one benefit viable at least until turn 6 which is actually a big deal.

THOUGHTS??
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Posts: 59
no changes will be made people get on with it!!!
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Posts: 20,464
03/08/2014 09:42 AMPosted by Tryhard
The temporary effect would make it not OP like giving a permanent shadowform, yet be cheap enough mana wise for it to be a viable control card.

What exactly would be wrong with giving it a permanent Shadowform like effect?

Just as an idea that already kind of fits in with the hunter kit:
Chimera Shot - Your Hero Power now deals 2 damage to a random enemy minion when used, in addition to its current effect. If you have already used Chimera Shot, it now deals 3 damage to a random enemy minion instead.

I know this isn't how the typical Chimera shot in WoW works, I am taking flavor from the creature, not the ability. A 2 headed "dragon" like creature, a 2 pronged attack. We only have 1 head, so the second shot isn't as aimed.

Another thing that could be done is rework multi-shot. At the moment it is a slightly worse Shadow Madness, and is generally a horrible anti-tempo card with a drawback of "randomness" if your opponent has 3 or more minions. This card could work like a consecrate, in the effect of "2 mana: Using steady shot this turn deals 2 damage to all enemy characters" while having synergy ON YOUR TURN with spell power (unlike explosive trap where anyone who is smart will never let an opposing spell power minion live before triggering the trap).

Multi-Shot is more or less fine, but you do touch on a lack of on demand AOE (which UtH does help with). Personally, I would tweak Multi-Shot so it dealt 2 random attacks worth 3 damage each, rather than hitting 2 random creatures for 3 damage. Picture Arcane Missiles, but it deals 3 damage per strike instead. This doesn't touch on the AOE, but got to leave some room for a future Volley card.

03/08/2014 09:42 AMPosted by Tryhard
Lastly, please change UTH to 3 mana. As someone who is abusing this card and Hunter rush at the moment, it is ridiculous at what it is right now for 2 mana.

2 mana, summon a 1/1 Charge Beast for each enemy minion. How exactly is that excessive? Its damage potential is equivalent to Arcane Explosion, but it is limited by taunt in exchange for funneling.

Unlike other summon mechanics, it is not a fixed amount, but instead dependent on the enemy board.

UtH is fine at 2 mana. No, if you have an issue with the combo cost, Buzzard is a better choice to up the cost, as it could stand a little more health so it isn't as fragile.
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Posts: 1,300
Hunter control is just different. The hero power sets up a ticking clock while you control the board with secrets and removals. It doesn't necessarily have to interact with the board directly and the last thing this game needs is more rng.

Hunter control may not be that good in the current meta but as an archetype it is viable. Hunter probably has more removals than any other class and they can basically just keep removing minions while pinging every turn with hero power.
Edited by Astrohawke on 3/8/2014 11:30 AM PST
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Posts: 1,586
03/08/2014 09:42 AMPosted by Tryhard
By turn 5 they get the possible benefit of both good card draw + dealing pretty significant damage (i.e. buzzard + UTH + timber wolf),


not by at turn 5 or at the minimum turn 4 with coin

and i like it that it was just another nerf uth post again with a few more suggestions thrown in
Edited by Piviot on 3/8/2014 1:07 PM PST
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Posts: 6
Hunter control doesn't work well with UTH simply because you are trying to keep the board empty which means UTH rarely has the minions for that big hit or draw. And if UTH is your only draw you will run out of cards and lose. Right now Hunter control is by far the worst. However you can get to legendary with just about any deck given the time so it can be done, just easier ways to do it.
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Posts: 1,300
03/08/2014 10:38 PMPosted by CrankyPants
Hunter control doesn't work well with UTH simply because you are trying to keep the board empty which means UTH rarely has the minions for that big hit or draw. And if UTH is your only draw you will run out of cards and lose. Right now Hunter control is by far the worst. However you can get to legendary with just about any deck given the time so it can be done, just easier ways to do it.


UTH is still good. You are trying to keep the board empty but it doesn't mean you can always do it especially against aggro decks. It's like saying why would a control druid run swipe or a control priest run holy nova when you are keeping the board empty.
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