If new cards are already in development, can you devs please develop a card that make it so the Hunter can use their hero power on anything on the board, but make it a temporary effect? For example, call the card "Upgrade bow" or something like that for like 1 or 2 mana your hero power has the capability of being used on anything for 2 shots. The temporary effect would make it not OP like giving a permanent shadowform, yet be cheap enough mana wise for it to be a viable control card.
Another thing that could be done is rework multi-shot. At the moment it is a slightly worse Shadow Madness, and is generally a horrible anti-tempo card with a drawback of "randomness" if your opponent has 3 or more minions. This card could work like a consecrate, in the effect of "2 mana: Using steady shot this turn deals 2 damage to all enemy characters" while having synergy ON YOUR TURN with spell power (unlike explosive trap where anyone who is smart will never let an opposing spell power minion live before triggering the trap).
Lastly, please change UTH to 3 mana. As someone who is abusing this card and Hunter rush at the moment, it is ridiculous at what it is right now for 2 mana. By turn 5 they get the possible benefit of both good card draw + dealing pretty significant damage (i.e. buzzard + UTH + timber wolf), where this change would make only one benefit viable at least until turn 6 which is actually a big deal.