Let us look at the niche that this card is supposed to fill.
Blizzard says that this card is supposed to be hunter's "AOE" ability. This seems odd to me considering how many cards the hunter has that can be considered AOE. This includes Explosive Trap, Explosive Shot, and Multi Shot. Each of these cards are GREAT cards. When we look at other class AOE, there are some that aren't so good, ie arcane explosion. While things like Blizzard DO freeze, to do 2 damage to everything it costs mana. As well as consecration costs 4 mana.
With all that being said, all those AOE spells do the same damage unless you have spell power buffs on the board. As we know, +spell power cards are either BAD or not cost effective when playing cards such as Blizzard and Consecration, they just cost too much by themselves. There is no costs effective synergy when it comes to the class AOE spells. Let us look at how EASY it is to combo with Unleash the Hounds for a low cost.
First off we have the most broken interaction: Starving Buzzard. We all know the problem, massive unfair card draw. Next I believe can be even worse than Buzzard combo: Timberwolf. One mana to make all of them more powerful. There is not one single 1 mana +Spell power card in hearthstone, yet this card is beyond powerful for synergy with Unleash the Hounds. On turn 5 you can play Buzzard + UTH and if your opponent makes the "mistake" of having 3 creatures on board, you get 3 1/1 charge creatures and draw three cards. Having 3 minions on the board by turn 5 should not be considered a mistake in the world of TCGs. Then they can play a Timberwolf on top of it. If they do this on turn 5 they have seen at least 11 out of 30 cards and the odds of them drawing into a Timberwolf if they didn't have it in the first place are quite high. Then there is of course Scavenging Hyena which can get huge very quickly. When we compare this card to every other classes "AOE" they outclass every single one of them by leaps and bounds. Flamestrike will get you board position, UTH can simply win you the game. That is when a card is no longer just for "AOE."
I have read tons of posts about how unfair this card is, and every argument for it is the same. "If you lose to it you must suck." "Just play around it." These are not reasons or arguments for this card not being nerfed. This card does something that should not happen in a creature driven TCG, it punishes people for having minions. After turn 2 having to sit there and worry about if your opponent is going to wreck your board for 2 mana or possible wombo combo you for 4-5 mana is a joke. No card should be so oppressive, and that's what this card is, oppressive.
There are even more combos with this card, Leeroy, Dire Wolf Alpha, but we have addressed the main ones. We need to fix the card without causing it to be dead. Here are my suggestions.
- They are no longer Beasts. Fixes the card draw. Fixes the Timberwolf interaction. Still allows them to have synergy with Dire Wolf Alpha or other buffs that effect any other minions
- Keep them as Beasts, but word the card so it doesn't cause the card draw.
- Make the card cost 4 mana. This makes being able to cast the card twice far more difficult.
If you can think of a reasonable reason why this card doesn't need to be nerfed please share it so it can be discussed.