Is the warlock hero power op?

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Posts: 279
Get a free card, only costs 2 life. Free card is a HUGE deal imo.
Posts: 4,651
03/14/2014 08:53 AMPosted by Scyn
Get a free card, only costs 2 life. Free card is a HUGE deal imo.


what about the 2 mana? and the fact that it doesn't contribute to board control/presence in as predictable a way as other hero powers?
Posts: 469
03/14/2014 08:53 AMPosted by Scyn
Get a free card, only costs 2 life. Free card is a HUGE deal imo.


2 Mana AND 2 Health for 1 card and the possbility of no board presence of control. Not OP, it's good, very good actually, but no where near OP.
Posts: 473
No, Life Tap is not OP.

It can be very strong, no doubt. Most card games have a health for cards deal that is really strong.

But it does have it's downsides:-

- It doesn't contribute to the board directly, you use mana but don't affect the board, it also limits the plays you can do that turn (For example, turn 2 you can play a 2 drop OR tap for a card, not both)

- It lowers your health, which in a game so very focused around various burst damages (Late game minions can hit for nearly 1/3rd of your maximum health in one go, various combo's can be done to hit for half your maximum health)

Though, true it can mean you draw into your answers quickly and things like Alexstraza and Jaraxxus can help mitigate the life loss (Get to sub-15 and then bring yourself back up with a hand full of cards left for example) it doesn't always get you what you need, and can easily get you overwhelmed by an opponents board presence if you're not careful.
Posts: 40
Everything previous posters have said. That, and the fact that 80% of our class cards suck.
Posts: 496
it's broken lmao
Posts: 1,131
03/14/2014 10:11 AMPosted by Requiem
Get a free card, only costs 2 life. Free card is a HUGE deal imo.


what about the 2 mana? and the fact that it doesn't contribute to board control/presence in as predictable a way as other hero powers?

Don't bring facts into a rage thread.
Posts: 1,183
03/15/2014 02:03 AMPosted by Greywind


what about the 2 mana? and the fact that it doesn't contribute to board control/presence in as predictable a way as other hero powers?

Don't bring facts into a rage thread.


Fact is that it's best hero power. Hands down.
Posts: 80
Warlock hero power does have built in disadvantages. Early game warlock doesn't have the mana to use hero power and play a minion at the same time. Late game warlock risk death using hero power with such low life left. Hunters on the other hand can just keep shooting. In fact most of the other heroes can use their hero power at all stage of the game.
Posts: 6
well, it certainly isn't op but broken nonetheless. That you have to hurt yourself and pay two mana without any knowledge if i might help you is quite bad. Only time to use it without fear of hastening your own demise is rather early in the game. It is a very useful hero ability, but if Fortuna isn't on your side, you will get screwed no matter what. If you've been able to aquire the cards for that kind of deck (and the wisdom to build it) you are going to be very successful, but otherwise it's gonna be hard. I wouldn't mind it to get modified in some way, though how I do not know. Priest is going to have problems in te early game, shaman is crippled when all his totems are out (go ahead: silence them all :D) and warlock cannot do his thing in the late stages. So lighten up, all classes are (almost equally) doomed :D.
Regards and glhf
Posts: 598
It's OP in control vs control as card draw = win, Aggro, you tend to life tap after turn 4/5 and it's kinda OP as it's easy to get back in the game as mana increases and flood the board

vs Aggro is actually horrible.
Posts: 2,149
Warlock cards are crap, with a small exception. The deck I'm using now only runs 8 class cards, (will increase to 9 if I ever unlock Jaraxxus) With every other class I typically run double that for class cards.

The hero ability is the sole reason warlocks are even viable.
Posts: 4,732
Early game you can't afford the mana, late game you can't afford the life.

Aside from the fact that it's the warlocks only card drawing mechanic other than pagle or coldlight oracles (or is it seers?)......It's pretty worthless.
Edited by Quirriff on 3/16/2014 10:46 PM PDT
Posts: 1,183
03/16/2014 10:46 PMPosted by Quirriff
Early game you can't afford the mana, late game you can't afford the life.

Aside from the fact that it's the warlocks only card drawing mechanic other than pagle or coldlight oracles (or is it seers?)......It's pretty worthless.


Thats why two top decks in the meta use mostly neutral cards with few warlock ones. Oh wait .....
Posts: 155
It half compensates for our awful class cards, if blizz makes our demons useable and maybe give us some synergy, then by all means nerf our hero power
Posts: 374
warlocks have the option of going all the way towards one end with hand lock and all the way towards the other end with rushlock.. which makes it pretty much impossible to know what you are mulliganing for...

life taps + giants synergy a bit much. the two giants used require either less health or more cards in hand.. life tap accomplishes BOTH. yeah synergy is a bit over the top xD. because turn 4 giants are not fun o.o.
Edited by RatedGG on 3/17/2014 3:28 PM PDT
Posts: 2
03/17/2014 03:26 PMPosted by RatedGG
warlocks have the option of going all the way towards one end with hand lock and all the way towards the other end with rushlock.. which makes it pretty much impossible to know what you are mulliganing for...

life taps + giants synergy a bit much. the two giants used require either less health or more cards in hand.. life tap accomplishes BOTH. yeah synergy is a bit over the top xD. because turn 4 giants are not fun o.o.


It's a great combo, but you leave yourself open to a LOT of dmg during the opening turns. It's a very risky manoeuvre, and if they have an answer for your giant on turn 5 you're pretty much screwed.
Posts: 643
No weapons, no secrets, a lot of horrible demons and cards like succubus, corruption, sacrificial pact, pit lord, life drain, summoning portal. life tap compensates for all that.
Posts: 1,238
You know how Necropotence basically dictated MTG metagame for a solid year? Warlock's have a slightly less broken built-in to their class. The hero power is absurd when compared to any other in HS.
Posts: 1,203
How is paying 2 life and 2 mana free? Warlock hero power is the only hero power with a penalty, so it better have a powerful effect to warrant said penalty. Card drawing is a powerful enough effect, yet not OP as it's still costly.
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