Is mind control any useful?
The thing about MC is the timing, because you lose your entire turn when using it. Make sure stealing a minion doesn't leave you undefended. MC when you think you can risk not doing anything else, or when you desperately need that good taunter, or when a legendary is played that has to go no matter what (Rag for example).
I mean, make them believe you have one.....by the rank goes up, you would against a lot legendary cards which can change the game.
Good news for running a steal/control deck is you won't be much behind even you don't have much legendary (in fact, I have not legendary in my priest deck yet). I usually up against player have 3-4 legendary cards, so have t run at least one copy of MC which can change the game.
BTW, MC is the only single priest card can take care Ysera at once...(Of course, other combos well do the same job, but MC is great).
For example: Today i played in round 9 an stolen Ironbark protector, he played ancient of war with taunt and an acidic ooze. In Round 10 i used Mind Control, took over the Ancient and attacked with my ironbark protector. So with the Ironbark and the Tauntancient he gave up.
Mind Control is a very strong card in the End-Game, but only 1. Like said before: the risk are too high that you get two in the early game. Getting one is not gamebreaking, but can really hurt. But getting two, then you can already give up the game.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.