03/19/2014 11:40 PM Northshire Cleric HAS to be one of the best cards in the game with a cost of one mana and draw whenever A minion is healed? They are cheap, impossible to remove on turn one, and is pretty much mandatory on every priest deck since priests have accessibility to eight healing cards in total. Three in which are aoes, one which damages the enemy for 2 damage as well. It ALSO blocks the enemy player from healing because if they healed the priest gets free card draw. Sorry paladins, druids, and shamans.
Posted by Alex
Your post is very typical for a very new and unexperienced player. They are almost all exactly like yours.
So do you think the Northshire Cleric is OP?
Well, first of all, if you see a Priest playing it on turn 1 don't play a minion with 2 or less attack against it, as simple as that. Play a 3-attack minion with 2 mana, or a 3 damage attack spell. I'm sure you'll find plenty.
Secondly, investing two mana or another card to get card draw instead of placing another minion on board makes you lose tempo at the cost of card advantage. Not always very good. My experience is also that the NSC usually draws 0-1 cards at most, then it gets relentlessly derstoyed. Unless a new player makes the mistake of letting it live, in which case it can draw many, many more cards.
If anything, the NSC is a very unreliable way to draw cards, especially for a class that doesn't have a dedicated card draw mechanic like most other classes (Nourish for Duids, Sprint for Rogues, Mana Tide Totems for Shamans, etc). So, not only it's not OP, it's Under-Powered, if anything.
03/19/2014 11:40 PM The Priest has very easy removal without any drawbacks whatsoever. Silence is 0 cost, Shadow Word: Pain and Holy Smite for 2, and Shadow Word: Death for 3. cards like sap or corruption are cheap but actually have a drawback, with sap the card can be removed from play, but may be played again the next turn. Corruption takes a full turn to take affect, allowing the player to use that card for one last turn. Corruption can also be silenced from a minion to remove the debuff. Holy Smite is a bit to cheap as well but would be OK if the other removal was nerfed.
Posted by Alex
Here it seems you are using selective memory to block out things like:
Soul Siphon (warlock), Execute (warrior), Assassinate (rogue), Deadly Shot (Hunter), Naturalize (druid), Polymorph (mage), Hex (Shaman), just to mention a few on the top of my head. Some have limitations, but Priest's Shadow Words have limitations too.
Also, Holy Smite OP? Seriously? What about the Hunter's Arcane Shot (2 damage for 1 mana), Arcane Missiles (3 damage for one mana), wrath (3 damage or 1 damage +1 card), etc, etc, etc?
Again, your selective memory didn't make you consider any of those cards, it seems.
03/19/2014 11:40 PM MASS DISPEL TRADES WAY TO WELL. every buff, every creature's ability is rendered useless, really removes the fun from the game ya know? while the priest is free to do whatever.
Posted by Alex
It doesn't trade at all, since it doesn't remove any minion. Plus it's useless agains Silent Watchers (makes them more powerful), Yetis Ogres, etc, etc, etc.
03/19/2014 11:40 PM Both Shadow words also force most players to put a 4 damage minion into their deck, removing a certain level of choice to player's decks.
Posted by Alex
A priest can have only 2 of each and, to be honest, the best minions out there have 4 attack, and 4-attack minions are also the most prevalent and useful (Yetis, Cairne, Azure Drakes, Gadgetzan Auctioneer, Twilight Drakes, etc, etc, etc).
Also, against aggro, removing 2 minions with 3 attack or less is way to little since most minions will run that way. And against aggro the SW:D are mostly useless.
03/19/2014 11:40 PM Have you not seen the Divine Spirit, Inner Fire combo? Any card used with this can be buffed to ludicrous numbers for only 3 mana. A shield Bearer can become a 8/8 on turn 3, turn 2 with coin. Power word: shield gives 2 health for one mana, AND CARD DRAW. They have so much card draw already why would you put card draw and +2 health on the same card? They already have allot of card draw no need to add anymore.
Posted by Alex
It's very easy for a priest to make ridiculous cards very early in the game, and then having many bigger cards later on with no drawbacks, and even if they don't do some crazy stuff like that they can always buff the bigger minions.
Make a deck like this, play at least 20 games with it in ranks above 15, and let me know how many times you win. I will give you a hint, not many.
MIND CONTROL SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKSSSSSSSS....
ANY MIND CONTROL IS TO GOOD, it removes the opponents minion, and uses it against them. It is brutal, painful, unstoppable, and just a terrible thing to do to anyone. There is no counter. .
It takes 10 mana to use and, if you don't have board control, taking control of a good minion is useless. What, you think an 8/8 Giant is good against 5 minions that are 3/2? The 5 minions will just go for the face for 15 damage each turn, while the giant will try to kill them in 5 turns....guess what will happen....the guy with the giant loses.
So, do you want a counter? Simple. If it's turn 10, don't play anything powerful unless you have in your hand a good counter against it. So you wanna play Ragnaros but you are afraid that it will get MC? Wait for your Faceless Manipulator, class removal, or Big Game Hunter to be in your hand, then play it. Plus, most priests nowadays only run 1 MC in their decks.
Also note, that Priests are the only class people will concede before the end of the mulligan, because of the fact they are a priest. I don't mean to be whining but I am just trying to give feedback.
Yes, you are whining. So let me give you some advice. Try to learn what Priest cards do, and think about ways to counter them. If you concede every time you see a priest, you will never learn anything. And no, people don't auto concede against priests, just some "unexperienced and unpatient players" do.
Also, consider that in constructed play Priest is the second worst class! So do you think it's really OP as you think? No, it just has some mechanics that are annoying but that most players have found how to work around by not "auto-conceding" all the time.