03/25/2014 10:01 AMThe token deck has worked great so far. It took some time getting used to it but now I win pretty consistently. Yesterday I replaced a loot hoarder for a knife juggler and it works really well. With all the tokens this deck summons, the juggler can do some nice dmge
Posted by Maels
The problem is, this deck has a lot of spells and isn't nearly as heavy on minions as Suicide Aggro decks are. The PotW is technically a token, but it's one card for one token. There are only three cards which can generate more than one minion per card, and one of them is late-game. Since the deck is low on 1 drops and naught on Taunt, the Jugglers more often than not just get traded away (often downwards) without its text taking effect. Sometimes when it works it can work spectacularly, but it's a gamble that doesn't work out in your favor often. Maybe a single Juggler to add an additional element of unpredictability in the late game to the deck?
Played Ulyanasaurus' token deck for a while and I have to say I love it, but it's too dependable on good card draws. Maybe I'm just a bad player in general, because whenever I'm playing a game, to set up for certain violet teacher/potw etc, they just aoe it and I'm all out of cards. Late game its lacking aswell, having no taunts it gets destroyed easily at earlygame, also having no heals, besides AoLheal which is pretty !@#$.
Any tips on how to play, Uly? All the spells got great synergy but it just seems to lack both defense and whenever you're going for a good combo like Violet Teacher+Innervate+POTW, or whatever, it just gets aoe'd too easily.
Yeah, unfortunately (or fortunately, depending on your perspective), even though the Tokenlord deck is more straight-forward than the Wild Wild Pyro is, it still requires quite a bit of decision making (contrasted with to-the-face-only Suicide Aggro decks). When I play a class, I usually play two different decks which you have to mulligan very differently against, so if you run into the same opponent who remembers you, he can't be sure how to mulligan against you. The Tokenlord is the Value Aggro while Wild Wild Pyro is the Ramp/Control.
Unlike Suicide Aggro, you can make fairly good trades with the token deck due to the "Value" part of the "Value Aggro," but it takes a while to get a good feel for when to initiate trades and when to swing for the face. Suicide Aggro rarely makes trades because most trades are bad for them and left to the opponent to do, and they just swing for the face. A lot of Suicide Aggro decks run Taunt minions because so many of their minions trade poorly. In contrast, most of the minions in this trade fairly evenly by themselves, so it can afford to skip on Taunt to sqeeze in more smacks to the face, especially when there also isn't any Murloc Warleader or Flametongue Totem to protect.
As far as playing tips go. I think the most common pitfall is forgetting that this is not
a control deck. Even though it has a substantially stronger late game than Suicide Aggro decks do, this is still an Aggro deck. You are supposed to swing for the face most of the time. This deck doesn't necessarily jump to a big health lead early like Suicide Aggro decks, but its burst mid game is surprisingly high.
Sometimes you see a Chillwind Yeti drop on the other side by a mid range, you look at your respective health, don't think you can win the race, and you stop swinging for the face and trade with the yeti and loses in the late game. A lot of the time when it gets into mid game vs. control and the health/board looks even, that actually means that you are ahead and you are supposed to swing for the face, not stablize the board.
In terms of pace, it's similar to standard Shaman decks. In other words, you don't want the game to reach the teens. It's an Aggro deck with staying power, up to maybe Turn 12. It's not a Control deck, even though it has certain advantages of Control decks. Once you start to hit the teens, the dedicated Control decks will probably win, so play to end the game before then, even though you may have to face-tank some Chillwinds going for it.
As far as AE goes. Yeah, you are risking AE, as most Aggro decks do. Hopefully, your board included the likes of Hoarders and Acolytes to get some cards back and recover quickly. You are also more likely to have minions survive past the AE. It can be especially hilarious if your Turn 4 Violet Teacher + Innervate + MotW hits Turn 1 Argent Squire, Turn 2 Hoarder, and/or Turn 3 Acolyte.