What, if you do, do you play for Draw?

Posts: 756
I'm trying to get feedback on what other paladins play for Draw cards.

As it stands, divine favor isn't that amazing right now, being more of a risk than anything worth playing. Lay on Hands is great, but at 8 mana, and while I do use it I find myself needing more.

So all that's left is neutral for draw. There's really no spells to spam with auctioneer, engineer is pretty bad, which I guess leaves Acolyte and Loot Horder. Does anybody make effective use of them?
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Posts: 91
Blessing of Wisdom.

95% of the time I get two cards out of it- even if I have to cast it on an enemy minion and take some face damage. It's worth it, you'll heal it back up.

great great great great great card. But only put one in your deck.
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Posts: 112
x2 Hammer of wrath, x2 Azure Drake & x1 Divine Favor are usually enough for me.
Add a Lay on Hands in there and you're set for life.
Edited by Creus on 3/27/2014 5:33 AM PDT
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Posts: 1,081
Cult master #1 pally card draw
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Posts: 141
I love having blessing of wisdom in my opening hand. Typically I can't do much till turn 4... so it's great to play on an enemy. It either keeps them from attacking... or helps you draw the cards you need. I almost always play it on their guy and not mine.
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Posts: 1,238
1x Lay on Hands, Paladin really doesn't have much card trouble unless you are playing the beatdown version, which you shouldn't, the deck is really weak.
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Posts: 199
2 Hammer of Wrath and 2 Azure Drake.
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Posts: 2,667
Besides lay on hands I'm running a single acolyte of pain.
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Posts: 99
personally i run a more budget version of koyuki's paladin giants deck.
The only card draw that deck runs is lay on hands and nat pagle and that's really all the draw it needs.
since im running a modified version i have 1 hammer of wrath but it really isn't that good in the deck.
I'm not certain how good pagle is after the nerfs since i don't have him.

As for a non giant's but still control deck perhaps loot hoarders, maybe nat pagle, hammer of wrath, azure drakes and a lay on hands are about all the draw cards i think i'd ever run in control paladin
probably not even all of them

The general idea behind paladin seems to be to simply get more value out of your cards then your opponent
cards like truesilver champion don't draw but it can deal with 2 cards of your opponent
cards like equality and wild pyro clear the entire board so the potential for a 2 for 7 or even more if they got buffed

As for a beatdown deck
blessing of wisdom / divine favor / perhaps loot hoarder
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Posts: 192
Cult Master gets great mileage in a pally deck.
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Posts: 1,238
03/29/2014 08:07 PMPosted by Luckygozer
personally i run a more budget version of koyuki's paladin giants deck.
The only card draw that deck runs is lay on hands and nat pagle and that's really all the draw it needs.
since im running a modified version i have 1 hammer of wrath but it really isn't that good in the deck.
I'm not certain how good pagle is after the nerfs since i don't have him.

As for a non giant's but still control deck perhaps loot hoarders, maybe nat pagle, hammer of wrath, azure drakes and a lay on hands are about all the draw cards i think i'd ever run in control paladin
probably not even all of them

The general idea behind paladin seems to be to simply get more value out of your cards then your opponent
cards like truesilver champion don't draw but it can deal with 2 cards of your opponent
cards like equality and wild pyro clear the entire board so the potential for a 2 for 7 or even more if they got buffed

As for a beatdown deck
blessing of wisdom / divine favor / perhaps loot hoarder


Pagle isn't run anymore. He was basically a deck-thinner with the potential to draw a card, at most 2, the pay-off was just massive if he drew 2 cards since it was the only way to accelerate Mountain Giants out and obviously if he drew more he was insta-win. With Paladin you don't have enough ways to control the board on turn 2 (if coined) or turn 3 (if not coined). He's really only playable in Shaman, Mage, or Rogue now, but Shaman has Broken Tide Totem.
Edited by VSarius on 3/30/2014 7:39 PM PDT
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Posts: 968
03/30/2014 07:38 PMPosted by VSarius
03/29/2014 08:07 PMPosted by Luckygozer
personally i run a more budget version of koyuki's paladin giants deck.
The only card draw that deck runs is lay on hands and nat pagle and that's really all the draw it needs.
since im running a modified version i have 1 hammer of wrath but it really isn't that good in the deck.
I'm not certain how good pagle is after the nerfs since i don't have him.

As for a non giant's but still control deck perhaps loot hoarders, maybe nat pagle, hammer of wrath, azure drakes and a lay on hands are about all the draw cards i think i'd ever run in control paladin
probably not even all of them

The general idea behind paladin seems to be to simply get more value out of your cards then your opponent
cards like truesilver champion don't draw but it can deal with 2 cards of your opponent
cards like equality and wild pyro clear the entire board so the potential for a 2 for 7 or even more if they got buffed

As for a beatdown deck
blessing of wisdom / divine favor / perhaps loot hoarder


Pagle isn't run anymore. He was basically a deck-thinner with the potential to draw a card, at most 2, the pay-off was just massive if he drew 2 cards since it was the only way to accelerate Mountain Giants out and obviously if he drew more he was insta-win. With Paladin you don't have enough ways to control the board on turn 2 (if coined) or turn 3 (if not coined). He's really only playable in Shaman, Mage, or Rogue now, but Shaman has Broken Tide Totem.


Haha. Spoken like a true netdecker Vsarius. Pagle is run in a bunch of decks, it's just that people like yourself seem to think that anything that doesn't give "OMG I NEED NAO INSTANT EFFECTS" is 'trash-tier'. (Note the quotes around that tier, I'm using them quite loosely.)

Pagle is actually extremely fun to use in paladin decks with buffs as you can actually give pagle some teeth rather then him just sitting there. He's excellent bait removal as well, even if he draws 0 cards. At 4 health he still is hard to remove for quite a few classes if coined, and if protected by taunts ...well you get the picture.

The fact you call Mana Tide "Broken" is just further proof you don't know how the game works. Mana tide is susceptible to SO MANY different removals it's not funny. Fiery War Axe, Lightning Bolt, Rockbiter, Frost Bolt, Multi-Shot, etc.

The reason many 'thought' pagle was overpowered was the fact he was 2 mana, with 4 health. The random draw didn't bother many people nearly as much as they thought, it was just the fact when played early he survived a great deal of removal making him much more likely to continuing drawing cards.

My only advice to you is to stop netdecking and think for a moment on cards that fit into the theme of your deck and your goal. I'm not saying Pagle needs to be in every deck, but I'm saying he's not a bad card at all, even after the nerf.
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