04/04/2014 09:51 AMPosted by Peripatetic04/04/2014 05:12 AMPosted by OwlRaiderDon't get me wrong, I didn't criticize your concept, just found it amusing that a deck that contradicts itself in theory does actually work in practice, quite nicely too.
I didn't take it as criticism or you bashing my deck. The points you raised are quite valid, and I'm of the opinion if you can't really explain a card choice you should probably rethink it. The only reason I mentioned sounding defensive was because I didn't want you to think I was pulling a three monkeys when it comes to my deck.
I do agree with you it's amusing.
What you said however does make me wonder if this deck could be done without the legendary bruisers. I doubt I could turn this into a pauper deck but a budget one certainly. I'll have to think on that.
As I said, Alexstrasza is definitely out of place in this deck, so you can(and should) certainly be able to do well without her. As for King Krush, he's a decent finisher but nothing game breaking, so you can make do without him either. This deck will never be a pauper equivalent as Pauper in MTG uses commons only, so that pretty much leaves you with a basic/extremely tight budget deck in Hearthstone terms, which means you're deck will be very different. However it can certainly function well as a semi-budget deck without any legendaries, only a few epics and some rares. Hunters just don't have enough good class minions to truly supplement your deck, which is why most Hunters rely on UTH so heavily. So if you're going to replace Alexstrasza and King Krush I wouldn't count on any fat minions to replace them, I mean you can always use War Golems or Boulderfist Ogres but those are extremely sub-par and shouldn't really be used. Also, considering that your entire experiment revolves around playing Hunter control like Warrior control, just with the hero power and damage spells instead of the Alex into Grom combo than I'd think you could focus on more board control/tempo cards. 1 option to consider is x2 Freeze Trap instead of your 2 legendaries, as they'll help you build tempo and delay your opponent for a few more turns, giving you a few more turns to use your hero power to get those last few points of damage in. Other cards you can use as delaying tactics are taunt minions, Sunwalker in particular thanks to his divine shield and decent 4/5 body. You can also use Harvest Golems(probably replacng 1 Faceless Manipulator 1 Big Game Hunter) for a stronger early game and forcing your opponent into bad trades.