Lets talk Execute

Posts: 178
1 mana to destroy injured minion. Suicide a 1 attack minion into 10 hp minion, then execute. For 1 mana, this is ridiculously efficient no matter what it is used on.

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Posts: 2,446
Naturalize is 1 mana to destroy any minion and you don't need anything already on the field or another spell.

If your response is "yes, but card advantage..." there's your answer to why execute is balanced.
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Posts: 448
Suiciding minions is by no means efficient.
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Posts: 1,238
03/31/2014 05:47 AMPosted by Marrtt
Suiciding minions is by no means efficient.


Cruel Taskmaster+Execute, 3 mana 2 cards to kill anything in the game outright except Cairne and Tirion. It's pretty !@#$ing strong.
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Posts: 59
03/31/2014 06:04 AMPosted by VSarius
Cruel Taskmaster+Execute, 3 mana 2 cards to kill anything in the game outright except Cairne and Tirion. It's pretty !@#$ing strong.


Not that this needs arguing, because it's typically card disadvantage, but also anything else with divine shield. Also Golems.

And the naturalize example is great, and if you actually understand it, you'll understand why execute is a fair card. It's good, definitely, but it's also the only spot removal that warriors have, and even then it's not just an outright kill spell a la assassinate.
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Posts: 1,238
03/31/2014 07:55 AMPosted by IPutGodAway
03/31/2014 06:04 AMPosted by VSarius
Cruel Taskmaster+Execute, 3 mana 2 cards to kill anything in the game outright except Cairne and Tirion. It's pretty !@#$ing strong.


Not that this needs arguing, because it's typically card disadvantage, but also anything else with divine shield. Also Golems.

And the naturalize example is great, and if you actually understand it, you'll understand why execute is a fair card. It's good, definitely, but it's also the only spot removal that warriors have, and even then it's not just an outright kill spell a la assassinate.


Comparing it to Naturalize is terrible, Execute is significantly better due to how the rest of the Warrior class cards are designed. Cruel Taskmaster+Execute is a 1:1 exchange leaving behind a 2/2 body which may allow for another 1:1 exchange. Whirlwind allows a better version of Swipe for the extra card, Warrior has no cares for card disadvantage since out of any class we abuse the !@#$ out of Acolyte of Pain and our "Do X, Draw a Card" are on par with Druid's.

Execute is better than Assassinate in every conceivable way. Now honestly, who the %^-* would Execute a golem? Or a Scarlet Crusader? Tirion, alright sure, he takes more work, which is fine. He's !@#$ing Tirion, nearly every class has problems with him if the Giants Pally is playing correctly.
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Posts: 151
chaos - Patience assasin would like to talk with you.
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Posts: 2
Execute is balanced when you consider the warrior's kit as a whole. Warrior typically use weapons to clear out minions and gain card advantage. They save the executes for the minion that are too big to hit directly. Aside from Mortal Strike (which is reliant on low hp), they don't have many other cards that are reliable at removing high hp single targets. Since they're limited to 2 executes, they have to be pretty selective about when to use them too.
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Posts: 181
I'm not even sure why the mana cost is such a big deal. By itself it's weaker than other removals because you need other cards for it to work, which means losing Taskmaster for enraging Grom, using one of your spells or making inefficient trades. So to actually remove a minion it'll cost about the same as most other removal spells.

You're also assuming that Warriors have access to Taskmaster, Whirlwinds and Execute in their hand at all times. In a vacuum it looks strong but you sometimes need to use Taskmaster early or something besides Execute, especially in this aggro-heavy meta, or Whirlwind for AoE. And that's assuming you draw both of them when you need to. Other removals you just need to draw and you get to use it.

Also, it's silly to really compare other class cards with each other. People complain a lot about Mortal Strike vs. Fireball but honestly, it's perfectly fine as is. Besides, buffing Mortal Strike would be incredibly dumb and maybe even OP for aggro and control,
Edited by Etherlight on 3/31/2014 8:15 PM PDT
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Posts: 1,238
I'm not saying it's POP or anything, it's among the better hard removal in the game but obviously not Equality, Poly, Hex, or Mindcontrol. It's just way better than Assassinate and infinitely better than Naturalize.

The issue with cost is it allows a very strong play (hard removal) while giving you anywhere from 7 to 9 left over to play stuff with, the tempo it grants is a lot more than say Assassinate which leaves you with only 5 mana worth of stuff to play.
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Posts: 98
Hunter's Mark costs 0.

Next.
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