04/01/2014 05:03 AMHunters are very successful in their own right, but they are also frustrating, non interactive, and unfun to fight because their combo impossible to prevent unless you sit on your cards and let the hunter take the board with his other minions/cards and outrace you.
Posted by Jagore
UTH is strong don't get me wrong. However, it's not "impossible" to beat as you say.
See, I fail to understand where the non-interactive part happens. If you say that you can create minions with Leeroy Jenkins and pull the combo off, well, now you're talking about a turn 9 or 10 combo in which case if it took you that long to win or be able to sustain 8-12 damage from a UTH combo then you were losing already.
UTH itself however MUST interact with the opposing side so by the definition of interactivity it's required. The choice to ignore opposing minions and deal direct damage is a choice. Sometimes it's not always a good one.
Lets take Zoo for example. I modified mine a little from all net decks but the concept is the same. My difference is I run 1 Yeti and a pair of Earthen Ring Farseers.
As an example from this weekend against Hunter UTH/Aggro. I dropped a turn 4 Yeti followed by a Turn 5 Defender of Argus. I had 4 minions out but a 5/6 Taunt yeti and a 4/2 Taunt Scarlet Crusader with Divine shield down. I healed my Yeti with an Earthen Ring Farseer on turn 6. Turn 7 when he's at 10 life, I'm at 18 life(only taken damage from my own hero power and one explosive trap so far btw) my opponent drops his combo. Buzzard, TW, UTH. He gets 4 2/1 minions. He kills both of my taunt minions, drops another UTH, goes to my face for 4. He draws 6 cards, gets a 2/1 and a 1/1 and is left with 2 more 2/1 hounds and 10 life. I'm at 14. No biggie. I drop my Doomguard I'm holding and take him down with my Farseer and 2/1 Argus which were left.
Choosing to go to the face ruined his chances of winning. That was his choice though. It doesn't make him non-interactive because he made a choice. It was just the wrong choice. He knows I've been holding a card. It could be Leeroy. It turned out to be a Doomguard. Either way the most he takes is 8. Then he can do 10 with what he has left plus the 6 cards he drew probably have a kill command or Bow or Arcane Shot or anything to take me down no problem.
Having Farseers plus a Yeti doesn't hurt my curve much. Argus is in the deck by default because it buffs.