How can we balance Unleash the Hounds?

Posts: 572
Obviously the most imbalanced card out there right now is this card.

In my opinion either:
1. Remove charge from the hounds

or

2. Summon a 1/1 hound for each enemy minion, minus 1. (If enemy has 3 minions, you will summon 2 hounds)

or

3. Increase cost to 4 mana
Edited by Ecad on 4/3/2014 4:49 AM PDT
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Posts: 399
I am afraid you will not see any nerf`s anymore. The fact is Blizzard is happy with the game like this, where Hunter and Warlock dominate the game and Paladin for example rarely gets played outside arena.
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Posts: 1,630
We could limit the amount of minions a player facing a hunter can drop. That way, bad players like yourself won't struggle as much.
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Posts: 1,089
Hounds shouldn't be beasts. They're more like pets anyway.
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Posts: 25
I don't think the problem is UTH, its the combo associated with it. If you raised the buzzard to say a 2/3 for 3 mana, they wouldn't be able to chain so many cards after the combo. It would also incentivise hunters to do something with their buzzard other than save it for UTH because its not dying immediately.
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Posts: 1,051
hounds now last until the end of the turn.
Edited by Jushiro on 4/3/2014 5:10 AM PDT
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Posts: 3,822
04/03/2014 05:10 AMPosted by Jushiro
hounds now last until the end of the turn.

They rarely do anyway. Either the hunter uses them for a finishing blow or they're there to feed Buzzard/Hyena.
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Posts: 2,576
04/03/2014 04:41 AMPosted by SquarE
We could limit the amount of minions a player facing a hunter can drop. That way, bad players like yourself won't struggle as much.


Yeah, so that the hunter can just snipe, arcane shot, hunters mark, multi shot, deadly shot, animal companion, etc etc etc...
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Posts: 1,355
Buzzard only draws on beasts summoned from hand. Give Highmane +1 health to compensate.
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Posts: 572
04/03/2014 05:29 AMPosted by Dishrack
04/03/2014 04:41 AMPosted by SquarE
We could limit the amount of minions a player facing a hunter can drop. That way, bad players like yourself won't struggle as much.


Yeah, so that the hunter can just snipe, arcane shot, hunters mark, multi shot, deadly shot, animal companion, etc etc etc...
u forget freezing trap
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Posts: 449
Lets look at how this card actually plays out. People who limit their minions against the hunter to two seem to severely hinder the usefulness of this combo, either because they hunter refuses to play the combo and just holds it in their hand till they lose or because two 1/1's and two cards doesn't really save they day. Some people will chance a third minion against the hunter if they feel like they have the upper ground because a three hound UTH is a pain but it can often be recovered from. Most people will agree playing more than three minions against a hunter is suicide.
So, is three the magic number between not so grat and game ending? Perhaps we should just max the number of hounds at 3. This would still allow a tempo threatening combo against aggressive decks while still allowing those decks to play in their style.
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Posts: 2,403
For the last time, Unleash the Hounds is NOT your problem.
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Posts: 29
04/03/2014 05:48 AMPosted by Wolf3Five9
Lets look at how this card actually plays out. People who limit their minions against the hunter to two seem to severely hinder the usefulness of this combo, either because they hunter refuses to play the combo and just holds it in their hand till they lose or because two 1/1's and two cards doesn't really save they day. Some people will chance a third minion against the hunter if they feel like they have the upper ground because a three hound UTH is a pain but it can often be recovered from. Most people will agree playing more than three minions against a hunter is suicide.
So, is three the magic number between not so grat and game ending? Perhaps we should just max the number of hounds at 3. This would still allow a tempo threatening combo against aggressive decks while still allowing those decks to play in their style.


If they have Timber Wolf, two hound UTH is plenty nasty. Generally kills a minion and nets the Hunter three cards, as well as putting down crap that you really need to get rid of, like, now, before they draw their deck or beat you to death really really fast.

That said, I've built a couple decks that can function on a single minion on the board and they seem to do okay.
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Posts: 1,161
Unleash the hounds is a card you have to assume all Hunters have, and you need to play around it. There are many cards that you have to play around in this game and this is one of them. Just because you flood the board against hunters doesnt mean the card needs a nerf. Better your play?!
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Posts: 3,804
04/03/2014 05:29 AMPosted by Dishrack
04/03/2014 04:41 AMPosted by SquarE
We could limit the amount of minions a player facing a hunter can drop. That way, bad players like yourself won't struggle as much.


Yeah, so that the hunter can just snipe, arcane shot, hunters mark, multi shot, deadly shot, animal companion, etc etc etc...


A hunter that does ends up at turn 6 doing nearly no damage and now used their removals on small fries. NO you can't fire a multi shot to kill two Jugglers AND fire the hero power at turn 4. Makes it kind of funny to see them use the full UTH combo just to try to take down one Ogre.

Or UTH to card dig desperately for something else.

I say that NOT because I'm saying everything is fine. However, it controls what needs to be changed.

And really UTH just needs to be 3 mana. More will kill it utterly (no, we aren't KILLING UTH). Making it not trigger Buzzard means hunter has NO card pull to speak of. 3 mana pushes the big combo back a bit giving people more time to breath.
Edited by Dakarian on 4/3/2014 6:17 AM PDT
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Posts: 1,464
i would say they can do what they do usually. i mean it does punish greedy board packers. but dont let them be buffed or dont let another doggie join them in a drop.
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Posts: 465
04/03/2014 05:29 AMPosted by Dishrack
04/03/2014 04:41 AMPosted by SquarE
We could limit the amount of minions a player facing a hunter can drop. That way, bad players like yourself won't struggle as much.


Yeah, so that the hunter can just snipe, arcane shot, hunters mark, multi shot, deadly shot, animal companion, etc etc etc...


I didn't know hunters can 40 card decks and access to all of them at any time while the rest of us have 30 card decks and can only access a few. I think we need to nerf that first!
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Posts: 1,464
04/03/2014 05:53 AMPosted by RykerrK
For the last time, Unleash the Hounds is NOT your problem.


yeah its everyones problem. thats the problem. see the problem?
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Posts: 572
04/03/2014 06:05 AMPosted by Otiveht
Unleash the hounds is a card you have to assume all Hunters have, and you need to play around it. There are many cards that you have to play around in this game and this is one of them. Just because you flood the board against hunters doesnt mean the card needs a nerf. Better your play?!


So the answer against hunters is to play max 2-3 minions while he floods his side with minions?
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Posts: 831
04/03/2014 06:17 AMPosted by Ecad
So the answer against hunters is to play max 2-3 minions while he floods his side with minions?

Even that's not going to help if he digs for a second one. Sprint gives +3 card draw for 7, Starving Buzzard + 2*Unleash the Hounds gets you +3 card draw and 6 charge creatures for 6.
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