Why is Doomhammer so rarely used?
I had actually been using Doom Hammer and tearing opponents to bits left and right before a warrior played Jones and won because he grabbed like 6 cards or whatever.
Unfortunately I put DH in the same category as Earth Elemental as really strong cards but are too risky to play.
The main thing wrong with it is that it hurts like hell when you use it twice on a mid cost minion.
For example, if it is your only way to kill an azure drake with 2 hts, you take 8 damage.
In a control meta, i like it.
At the beginner ranks where there is a lot of rush, it sucks
04/03/2014 01:05 PMPosted by CombatMistDoom hammer would be used more if shaman had a self heal and more than 1 class card that effects weapons (rock bitter).
I think this pretty much, however most "Mid-Range" shamans I see run it. Its a burst damage weapon in that type of deck. The weapon is a lot like Gore Howl in the sense that It has significant potential to remove small minion waves, and then has potential to deal some serious damage to a player. I think they have reverse primary roles though. Doomhammer should be a face card first and minion removal second, where as Gorehowl is minion first, face second. Gorehowl is better because you have armor to back it up.
Personally I prefer the burst style shaman over control, so I run it in most of my decks. Typically in my deck, factoring in removal, it puts the player on a significant clock. 16 potential damage over 4 turns isn't something to scoff at.
Overall, as well as what Combatmist, it's not a card that can go into any shaman deck and be a good play.
Im liking storm ax enough ive dropped some 1-2mp minion and use it instead. Weapons overall are much harder to counter than minions. Also helps vs hunter as it does not help their UTH or effected by all their aoe. Vs aggro ive been able to turn 2 or turn 1 + coin storm ax and stop them in their tracks. My next turn i can only do 1mp cards like bolt earth shock but its enough to hold off just about anything they can play with 2 mp or even some rush decks playing 2, 1drops turn 2.
I have not gotten the chance to use doom hammer. It seems to have potential. I prefer lava instead though got 5+ damage on demand bypassing taunts. Doom hammer would need to get 3+ hits to equal that or + rock bitter. Preference. Doom hammer is far from the worst weapon but does not fit in every shaman deck. As I said if shaman had a self heal and an other card to synergy with weapons I would highly consider doom hammer.
I looked at the top season 4 decks. Not 1 of the 18 had harrison jones. Also only 2 had black knight. Only a handful had bgh. These cards are hard counters but the fear of them is far stronger than the chances of them coming up.
If I had AlAkir I think I would probably drop the Windfury, and keep Doomhammer. That way I'd still have two sources of windfury in the deck. I'm not 100% sure though I'd have to test both ways.
Building your deck to avoid Harrison is a meta game choice. I'm around rank 10 right now, and seeing mostly hunter & zoo. Harrison is just not a problem yet so Doomhammer is working quite well.
It's good removal if I have the health, but if I don't I just swing at their face for 4 a turn. Eventually I end up with 1 or 2 rockbiter weapon in hand, and can smash face for 10 or 16. That plus board and/or lightning bolts from hand can usually pull a big surprise lethal.
Also hunters do not run harrison, neither do zoo locks, these are what I face more often than not so harrison, while sometimes a pain, isnt often game changing. Last guy to use harrison on me kept using the 'sorry#' emote, and i just laughed, because event hough he now had 10 cards in his hand, I could kill him instantly with what I had in my hand.
Against warriors shaman does fairly well, the warrior deck does seem liek it was popular to counter the aggro meta of hunter and zoolocks, but since shaman is rarely played as full aggro...i care not for such shenanigans.
Burst shaman is the way to go X)
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