04/10/2014 06:52 PMPosted by OwlRaider04/09/2014 09:58 PMPosted by Starry...
It is a bit different in the sense of when it happens. There is very little in the game that you can do to affect an opponent on the opponent's turn. This is one of the cases. Consecration, flamestrike, swipe, whirlwind, etc all happen on your turn. This is your opponent's turn. Can be better or worse depending on the situation and the ability of the opponent efficiently draw out secrets.
You make it seem like affecting the opponent on his turn rather than your own gives you some kind of advantage, when in fact the contrary is usually correct. Unless you're relying heavily on charge minions, Consecration, Holy Nova, etc will always be better than Explosive Trap, because they happen on your own turn. Think about it this way, the Hunter laid his Explosive Trap and passed the turn to you. You can now trigger the Explosive trap with whatever you had on the board, which won't be much if he did it early in the game, and than play a bunch of minions after it's safe. Whereas if it was a Consecration other AoE than you played another minion or 2 on top of what you already had on the board and than the Consecration wipes out your entire board, including the minion(s) you just played. So it's a trade off between a few points of damage and taking out more minions. Considering that against an aggro Hunter you are usually the control player, a few extra points of damage don't matter all that much, as you just need to survive long enough for the Hunter to run out of steam, not try to race him.
Basically the only time you'll want to actually race an aggro Hunter is if you play an aggro deck yourself, in which case you're also playing a "braindead takes 0 skills" deck as you whiners love to put it. So than it becomes a classic case of the pot calling the kettle black. So which is it, are you a hypocrite to say the least or just a bad player who doesn't understand the fundamentals of TCGs? P.S the following article, while not a Hearthstone article and quite old too, will give you insight on the above mentioned fundamental that you and a lot of other whiners seem to lack. So go ahead and read it, ignore the specific MTG cards, they're not that relevant, just understand the concept of what he's saying and translate it from MTG to Hearthstone, as it works for all TCGs. Here's the article, by the famous old time MTG pro Mike Flores: http://www.starcitygames.com/magic/fundamentals/3692_Whos_The_Beatdown.html
You're consistently on a clock vs. Hunters so you need to kill them eventually, and if they kill most of your early drops with a 2 mana spell that deals 2 damage to face AND your minions, AND gives him another charge on his bow, it's a bit ridiculous