Do You Want To Be A Hearthstone World Champion?

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Ranked Play Season 1: Pandamonium is underway! If you’re not working on climbing the Ranked Play ladder, now is an excellent time to start. Not only do you receive the unique “Pandaria” card back at the end of the season for hitting Rank 20, but you’ll also add the “Legend” card back to your collection immediately if you hit Legend rank in any given Ranked Play season.

We had also mentioned the fact that we’re working on details on a big Hearthstone tournament in the future. Each Hearthstone region (Americas, Europe, Korea/Taiwan and China) will have their best players battle it out Hearthstone style to decide who will be the Hearthstone World Champion.

The Regional Qualifiers for the Americas region will take the top 16 players from each of the first five Ranked Play seasons (April-August) and pit them against each other until only the best remain. The European regional tournament will function in the same manner as the Americas region. Korea/Taiwan and China will have slightly different qualification methods that will be detailed soon.

Becoming a Top 16 Legend player isn’t the only way to qualify for the Americas or Europe regional tournament – more information regarding how to qualify outside of Ranked Play will be announced at a later time. Performing well in multiple Ranked Play seasons will also be rewarded, so make sure you play your best each season!

We want you to be a part of the action! We’re still working on the overall details, and we’ll have even more information regarding this tournament soon. If you’re looking to become a world renowned Hearthstone player, participate in Ranked Play and become a top 16 Legend NOW!
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Posts: 45
I think this is a great idea. It will be interesting to see the skill of players who top the rankings but don't necessarily stream/aren't popular in the community.
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Posts: 374
16 ctrl warriors . . gg blizz
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Posts: 832
I think this is a great idea. It will be interesting to see the skill of players who top the rankings but don't necessarily stream/aren't popular in the community.


lol

Having watched countless HS tournaments, I can safely assume that top players rarely make any mistakes.

So what is the deal? Crown the topdecking lucker champion of Hearthstone?
Edited by Clearl0ve on 4/8/2014 1:25 PM PDT
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Posts: 1,255
INB4 Rank camping ..... oh wait.
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Posts: 51
04/08/2014 11:12 AMPosted by Zeriyah
We want you to be a part of the action!


Hi guys,

Before conducting any tournament I would advise you to fix the balance as the game is imbalanced right now. All the community know that certain type of decks are the way stronger than the others and that is the problem. You have all the statistics from ladder, check it out.

Make the other classes such as: Priest, Mage and Paladin, competitive first of all. Otherwise it will be a tournament of 4 classes:

1. Agrolock
2. Control warrior.
3. Hunter.
4. OTK druid

Thank you
Lilu Dallas
Edited by LiluDallas on 4/8/2014 4:50 PM PDT
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Posts: 553
Cool! I hope you can implement some system to get invites based on arena performance.

Is the title the only reward or are there some actual prizes?
Edited by Padishar on 4/8/2014 1:22 PM PDT
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Posts: 3,993
It's frustrating to grind up to legendary. Doesn't matter what deck you copy, it all boils down to who got the best mulligan and top decks. For this reason I don't understand how there can be competitive play.
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Posts: 83
I'm guessing this means no significant changes to the card pool (expansions) until September.
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Posts: 1
Hey blizzard I have a few questions:

1. What happens if a same person qualifies for top 16 twice (two seasons)? Does that person get excluded out on the later season for top 16?
2. What happens if a same person has two different account in two different regions that made top 16?
3. What happens if your account's name is not your name and you already spent hundreds of dollars on it? Does your account name have to match your real life name on the ID? (in order to qualify for blizzcon)
4. What happens if a same person who already made top 16 makes/boosts another person's ranking to top 16, unfairly qualifying that person?
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Posts: 36
Make warlock cards usefull not useless like they are at moment, solve the problem on other decks, like agrowarrior or paladin or priest or mage, put more cards in game, a lot of things
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Posts: 2
any thoughts on adding a card back as a reward for arena players that have 12 wins in a single run?
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Posts: 2
Dear Blizzard,

This tournament sounds like a great idea. The game has already become a huge success, and as a result players are already thirsty for new cards. As a player who plays a couple of hours a night, I would love if you could expedite the process of creating a first expansion. For me, the metagame is almost at the point where I'm starting to lose interest. Not yet, but if there wasn't any new cards until September I would probably lose interest some time in the summer. Regardless, Hearthstone is an amazing game and I would come back right away when the exp is out, but if you want to fully keep my attention, releasing cards sooner rather than later is best.
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04/08/2014 01:04 PMPosted by LiluDallas
Before conducting any tournament I would advise you to fix the balance as the game is imbalanced right now. All the community know that certain type of decks are the way stronger than the others and that is the problem. You have all the statistics from ladder, check it out.

Make the other classes such as: Priest, Mage and Paladin, competitive first of all. Otherwise it will be a tournament of 4 classes:

1. Agrolock
2. Control warrior.
3. Hunter.
4. OTK druid


I'm sorry you feel the game is too unbalanced, but it is. I've beaten numerous Legend players using my Low-Cost Mage and Control Hunter decks, and that is going up against some of the decks you've mentioned, as well as obviously skilled players of the other classes since they've made it to Legend.

It's called having the ability to adapt to different opponents. I have to play differently against Argolock than I do against Lock Giants, and both of them are proven Legend decks. You also have to adapt to different board states, deciding when you have to clear their board and when you go for the face. Knowing when it's time to start racing your opponent is key. You may not always win every game even if you make all the right plays, sometimes, they've gotten every card perfectly placed against you, but sometimes, you have every card against them. It happens. But more often than not, wins will come down to player skills, knowledge and understanding of how to play in each scenario they're presented with.

When you see what looks like the perfect play, you can throw it down and pass the turn immediately. But the better thing to do is consider alternate plays. Ask yourself, what is your play next turn, how is this opponent likely to respond, how will I respond to their next play, and am I okay with this? You have the time to think, especially in tournaments that don't have timed turns, and there are no prizes awarded for playing the quickest. Even if you end up making the exact play you initially thought of, you've already formed a plan for how the next turn will go, and can adapt that plan during your opponent's turn if they do something you didn't expect. On the next turn, do the same thing. I promise, you'll notice an improvement in your play, and all you have to do is take the time to think.
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Posts: 38
ooo the heady thrill of watching the same 3-4 decks being played exactly the same over and over. Pinch me i must be dreaming!

Annnnd the top decker of 2014 is this random monkey!
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Posts: 51
DragonKly thank you for the reply. I am rank 3 mage current season and you as a mage for current season?

http://us.battle.net/hearthstone/en/forum/topic/12312441135?page=2#22
Edited by LiluDallas on 4/8/2014 2:50 PM PDT
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Posts: 290
04/08/2014 02:34 PMPosted by ChrisGuns
For me, the metagame is almost at the point where I'm starting to lose interest.
The biggest problem is not many players are willing to, or have the skill to, come up with viable deck ideas themselves. They do what is known as "net decking." Why take the time to be new and innovative if I can just copy some random pro's deck and play it myself?

The problem with that kind of thinking is twofold: You never learn to play your own game and become scared of doing it yourself because now it's "hard." You might not even understand the concept of the deck you've copied, playing it very badly and losing anyway.

When I see a deck that looks cool, usually by facing it myself, I'll tweak it and see if I can make it even better. I almost never directly copy someone's deck, I allow them to inspire me to build my own, cool and competitive decks.

Years ago, I took a Magic deck known as Goblin Charbelcher, made it even better, and showed it off to my friend who liked the older tournament formats more than me. He ended up running it to great success, and within the year, I noticed the deck model started popping up in pro-tournaments around the world. All because I took an already good deck, and with my skills and knowledge, made it even better.

The moral is to always look for ways you can improve. Both your decks, and as a player. If you win using purely someone else's deck, you're not the one winning your games, you're just sitting in the seat, playing on their behalf.
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Posts: 49
No don't want to be a Hearthstone World Champion, i just want to have fun playing shaman without beign facerolled by the same four decks over and over. kthbye
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Posts: 290
04/08/2014 02:49 PMPosted by LiluDallas
DragonKly thank you for the reply. I am rank 3 mage current season and you as a mage for current season?

http://us.battle.net/hearthstone/en/forum/topic/12312441135?page=2#22
I've been playing my Hunter and Warlock more often this season, but my Mage helped take me to rank 1 last season.
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Posts: 1,238
This is a really bad system in the current Legendary Ladder format. If I play for like 32 hours as soon as the season starts, I'm likely to place top 20. From there, I would never touch ranked until the next reset. A lack of rank decay and an absurdly punishing win/loss rank movement (Win=3 ranks, Loss= -200 ranks) just makes this highly questionable.
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