Every game I attempt to mulligan for most of the following:
The plan I have in mind is to trade efficiently with my cheap removal spells and weapons, while also ensuring favorable 2:1 trades with Squire and Golem.
To further strengthen my defenses, I use taunt-related cards such as Feral Spirit and Defender of Argus.
I thought the Feral Spirits were beefy enough to withstand Unleash the Hounds, but....
Turns out I was wrong.
Timber Wolf + Hounds + Hyena/or Buzzard = easily destroy my taunt lineup while gaining insane card draw for little cost or an insanely buffed minion.
With Hex as my only removal option (at the time), I find myself forced to waste the Hex to get rid of the Hound-buffed Hyena (before the Hyena can shave off 10+ health from me), or, I'm forced to use Lightning Storm to overkill the leftover hounds and their weaker companions before they dogpile me.
Only for next turn, he either plays a Savannah Highmane or a (insert-hard-to-kill Legendary card).
I know, you're probably thinking, "LOL, noob... Should've saved your spot removal."
Well for your information, a shaman only has two Hexes, and post-nerf Tinkmaster no longer works as a reliable hard removal.
And if I try to stick to only two minions on the board to minimize UTH's impact, the Hunter opponent gets to out-swarm my board with his beasts, beating me in the control game.
Or, he easily wipes my few minions with Multishot, Deadly Shot, or Arcane Shot (early game).
I'm not Paladin, so I don't have Guardian of Kings to buff my hero's health.
I'm not Warlock, so I don't have Jaraxxus to restore my nearly depleted health.
Voodoo Doctor and Earthen Ring Farseer would take up far more space than desired, eliminating four other cards I could be using.
And in exchange for the lack of such health, Shaman's supposed strength is board control and being able to swarm the field while emptying your opponent's field.
How am I supposed to that when Hunter can quickly destroy me regardless of the number of minions on my board?