04/10/2014 12:24 PMThanks guys! I didnt have enough to make the Keepers of the Grove, but I took your advice and made Druid of the Claw and Harvest Golems. I played a few games, and while I won those games, I did feel like I was drawing way too spells.
Posted by Dinkel
You are right, you definitely could drop some spells...
2x Mark of the Wild
2x Mark of Nature
It's quite overkill to have both of these buffs. I actually stopped using them altogether. I think Mark of the Wild is generally more popular as its kinda more balanced and cheaper. But test both and decide what fits your playstyle better. Or take them out completely... Druid of the Claw is already enough trouble ;P So maybe change either of the two for some solid 2 drop. Like Faerie Dragon or -- just in case you'd have Ancient Watcher, then you'd definitely have some good value from the buff.
2x Wild Growth
Now when you start with druid, Wild Growth seems like auto-include in every deck. But it's not really the case. You sacrifice two mana in one turn to be 1 mana ahead from the next turn. Some decks are built around it, others don't really need it at all and might actually even slow them down in a sense.
You have only three late game cards and only one of them is mana hungry, so I don't think you need it. If you like the card draw aspect of it (on 10th mana crystal), swap it for some card draw minions. But don't take my word for it, playtest it all.
Otherwise it's shaping up quite well :)