Keeper of the Grove is a slap in the face to all your efforts on establishing a board control. If it's a simple 3/2 minion, it gets killed with its 2 damage battlecry. If it's something more menacing (which is more often than not the result of some dispellable buffs) it just silences them.
Then we have Druid of the Claw that can be become a 4/6 taunt at will with better stats than the 3/6 Fen Creeper for the same 5 mana cost. I know that class minions are supposed to be stronger (voidwalker vs the 1 mana 1/2 standard taunt). But this is just beyond ridiculous. It shuts down any sort of attempt to control the board.
Wrath at 2 mana cost can be either like rogue Shiv or like a mage frostbolt (without the freeze effect).
Innervate is ruining any attempts at calculating my exposure risk to AoE simply because druid has access to its AoE spells at any turn. There is no Turn 5 holy nova, there is no turn 4 consecration (or sooner with coin). There is possibility of swipe any time and any moment.
I cannot even use Faerie dragon without a taunt on the board simply because of Claw. What an efficient trade we got here.
I can deal with the rest of the druid crap, but these above mentioned spells/minions make me hate druids. Mage feels much less menacing despite all the freezes and stuff. At least I know that until turn 7 I got a decent chance at having some serious board presence.