Zoo Warlock ruins the game

Posts: 2
I don´t know about what you are talking, I've never lost in the 6th round. And to defeed zoolock's is very simple. You have only to hit them before they become to much to handle. And if they become to much there are the areas, you have only to use them at the right time.

If we are in a zoolock era, make zoolock expert killers, think a bit. And then, there will be a anti-zoolock, and you have on ly to make a anti-zoolock expert killer. Thats all and good luck by exterminating zoolocks <3
Reply Quote
Posts: 63
I stumbled upon this deck by accident. I don't have a huge number of cards, since I very rarely spend money on packs. I was looking at lock decks on Icyveins and came across one that had no legendary cards and only a couple of epics, so I tried it out. Holy crap....started winning more than with any other deck I've played.

It might be OP, but I'm not sure how blizzard will fix it. Really, life tap is the only thing that makes it powerful, and I'm not sure what they're replace that with....summon 0/1 imp that randomly throws a 1 damage firebolt when summoned?

I will say this deck is not unstoppable by any stretch of the imagination. You get screwed if they have cheap AoE to throw at you.
Reply Quote
Posts: 3,183
07/05/2014 12:29 PMPosted by Guthwine
Holy crap....started winning more than with any other deck I've played.
Because it's an optimized deck. Any optimized deck is miles stronger than what an ordinary player can come up with.

And it's also not overpowered, except for soulfire. Soulfire is absolutely broken, doomguard is similar, but less broken. But well, other classes have cards that do the same thing (convert cards into mana), so it doesn't look like it's going to be nerfed, especially considering that miracle rogue, which is rampant right now, converts cards into mana without even spending cards.
Reply Quote
Posts: 495
Yea it needs nerfs, mostly b/c like 7 out of 10 games I play against zoolock or handlock -- it makes the game boring.
Reply Quote
Posts: 10
The problem is this deck has no real hard counter. It has a chance to win vs any popular deck in the meta. Sure you can create a deck to counter zoo, but you'll be gimped in any other match up. Every class has some kind of board sweeper, but usually only 2-4 cards out of 30, so if you don't draw them you are pretty much screwed vs zoo.
Reply Quote
Posts: 126
The most annoying thing is, that its so forgiving to play.

Even noobs that dont respect aoe cards and just spam the field full of 1 and 2 hp minions, get rewarded for their brainless play, if the opponent is unlucky and didnt draw an aoe card.

Soulfire and doomguard are broken.

Warlock can easy deal with an innervated yeti at turn 1 or 2 with soulfire / mortal coil etc.

Doomguard are game changers, their 7 health makes it able to trade with any other minion on the board an live.

The stats are way to,powerfull for their manacost / or discard cost.

Also the fact that they draw 2 cards per turn, thus never run out of steam unless at less then 10 hp makes it to forgiving to play.

They can sacrifice their minions, even make bad trades, and still put a lot of pressure on their opponent.

Its a noobdeck, and the only challenge in playing that deck, is to not fall asleep while doing the same routine every game again.
Edited by Glennn on 7/6/2014 9:18 AM PDT
Reply Quote
Posts: 147
Yeah, Doomguard is not only not broken, but it is entirely optional for the deck. It's easy to claim it's broken when you see it pounding your face out of nowhere, but if you actually played the deck, you'd realize it's a bit clunky and situational.
Reply Quote
Posts: 147
07/05/2014 07:39 PMPosted by Lostsage
Yea it needs nerfs, mostly b/c like 7 out of 10 games I play against zoolock or handlock -- it makes the game boring.


Damn, I wish I got to play those that much. I'd be legend by now. I play like 7 out of 10 vs druids.
Reply Quote
Posts: 184
04/15/2014 07:38 AMPosted by Robotcrusher
Join.. or DIE.... or both.


./thread
Reply Quote
Posts: 95
04/15/2014 06:50 AMPosted by Droopy
ruins the game how? because you lose to it?

look to the hunter decks man and the UTH crap. ZOO is easily countered. It IS a rush style deck as well if played right. I have ended people in round 4.

If they counter with a few taunts, I concede. Its not a big deal.


So youre playing zoo right? Well, after reading your comment I expected you to be retarded anyways, and those two things go along pretty well.
Reply Quote
Posts: 767
I consider myself a pretty rational person when it comes to this sort of !@#$, so the fact that I'm brought to rants about zoo emphasises to myself how %^-*ed it actually is.

This season has been unbearable for me, my first time really pushing my ranking I was able to creep into rank 6, had high dreams of legend come this season; but the prevalence of zoo has made it impossible.

It's not uncommon for me to queue into around 3-4 zoo locks in a row for every ~2 hours of play. And this is between rank 18-6, making the climb back !@#$ing cancerous.

My previous decks are all crushed by zoo by a ridiculous margin, so I went searching for a new deck to run which can actually stand up to zoo's while not being hard-counters. Every single deck I checked, shaman, miracle rogue, midrange paladin, ramp druid and so on, all specifically mention their ratios against zoo as a critical factor, because right now it is critical. They dominate the meta because it's a near no-budget deck which can get legend with barely any knowledge.

It's a great thing that low-budget decks exist and can do well, but there is a problem when the lowest budget deck in the competitive meta is the easiest and arguably the most powerful. You're left with oceans of the %^-*ers as indeed we are. And due to it's nature I don't think it'll be worked out of the meta without some sort of blizzard intervention.

As far as them being control decks go, I've only encountered a few zoo locks that have actually gone for board control, that was when I was playing shockadin. In those cases going for board control cost them the game every time. Meanwhile the one's who rubbed my face would win almost every time if the the god of top decking didn't intervene.

Again though, I think rush/aggro decks are great; most of them are a lot of fun and some of my most enjoyable games involve certain rush decks, either controlling the !@#$ out of them or pulling my %^- out of the fire for a heartwarming victory. As stated by some other posters, it's good for the game to have them; but zoo takes it to the point of insanity.

That's been building up for a while now, cheers.
Reply Quote
Posts: 2,908
What makes Zoo so good is that you're basically playing the odds. You're running more minions then your opponents will have answers for, and most decks will only have a couple of AOE board clears.

Like when I play Shaman vs. Zoo, often times it comes down to if I draw Lightning Storm or not. If I draw one, I have a decent chance(lets say 50/50,). If I draw two, I have a pretty good chance(like say 75/25 or better). If I don't draw any I'm pretty much guaranteed to lose. But I only have two Storms in my deck. What are the odds I draw them? The odds are always in Zoo's favor.

Playing Zoo is a lot like being the Dealer at the Blackjack table in the casino. Sure you won't always win, but in the long run the odds are stacked in your favor.
Reply Quote
Posts: 184
07/06/2014 09:36 PMPosted by Fob

Playing Zoo is a lot like being the Dealer at the Blackjack table in the casino. Sure you won't always win, but in the long run the odds are stacked in your favor.


QFT
Reply Quote
Posts: 6
Just faced 6 Zoolocks in 10 games at rank 15-17.

Just sayin
Reply Quote
Posts: 1,113
04/15/2014 06:45 AMPosted by Engra
The deck is not so hard to counter, although it surely is pain.
Just focus on removing every single minion on their side of the board. Don't care about anything else including your life total, unfavourable or risky trades, only keep your hard removal for Doomguard. The zoo starts to run out of steam after turn 5 - 6 and then you can finish them off with just about anything you have left in your deck.


You're assuming that you can do this.

This relies on you drawing perfect removal. Which you won't most of the time.
Reply Quote
Posts: 1,113
I agree, zoo is broken and way too card-vomity.

Whatever you draw, vomit on the board - no thought required.

After turn 4 or 5, you're out of cards and just draw, vomiting from then on... this is where warlock overpowered power comes in.
Reply Quote
Posts: 1,113
07/06/2014 09:36 PMPosted by Fob
What makes Zoo so good is that you're basically playing the odds. You're running more minions then your opponents will have answers for, and most decks will only have a couple of AOE board clears.

Like when I play Shaman vs. Zoo, often times it comes down to if I draw Lightning Storm or not. If I draw one, I have a decent chance(lets say 50/50,). If I draw two, I have a pretty good chance(like say 75/25 or better). If I don't draw any I'm pretty much guaranteed to lose. But I only have two Storms in my deck. What are the odds I draw them? The odds are always in Zoo's favor.

Playing Zoo is a lot like being the Dealer at the Blackjack table in the casino. Sure you won't always win, but in the long run the odds are stacked in your favor.


This is exactly it... there's no skill involved at all in zoo matches, for either side. On the opponent's side, it's completely down to luck of the draw for board clear - nothing to do with any kind of cleverness. Warlock vomits minions, you hope you draw enough burn to kill it. You have no control over this, and no control over the result of the game...just pure vomit.
Reply Quote
Posts: 9
I meet zoo about 70% of the time in ranks 5-10, no it does not require any skill, you just throw everything in your hand on to the field and then hit the face. Most boring match up vs zoo and tried zoo myself went on a massive winning streak and felt like i was getting worse at the game.
It's a pathetic deck, sad it exists.
Reply Quote
Posts: 53
Unconditional draw engine wins again, no suprise there. Untill warlocks unconditional draw engine becomes not so unconditional, warlocks will remain the cancer of hearthstone. Look at every other class draw mechanic. Buzzard? Requires unleash the hounds, or play a beast this turn, your opponent WILL blow him up next turn if he's not retarded. Divine favor? ONE TIME, and has some conditions. Arcane Intellect? ONE time use spell. Sprint? Expensive as hell.

By now you should get the idea. Every other class has a way to draw cards just like warlocks, but unlike warlocks, their draw engines have strings attached, requiring a specific set of circumstances, and can't be used from start to finish. A warlocks hero power can be used on turn 1 with coin turn 2 otherwise and has only TWO conditions. 1 Max hand size and 2 Life. That's it. There is literally nothing I can do to stop you from drawing an absurd amount of cards to dig for just the right cards to have an answer for everything that I do. THAT is why it is OP.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]