Easy ways to buff priest - several suggestion

Posts: 644
-North shire cleric is a changed to 0/4
-Soul priest changed to a 2/6
-Mind games adds charge to the minion
-Temple enforcer changed to: 2 cost, add +2 health to another minion, and is a 2/2
-Holy Fire: change to Deal 5 damage, restore 5 health to target minion or champion.
-Velen changed to: 2/7 for 5 mana
or
-Velen gets the added ability: your hero power is free the turn he is summoned.
Edited by Crow on 4/15/2014 1:25 PM PDT
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Posts: 15
- the first two changes would actually make Priest weaker. Cleric wouldn´t be able to kill Leper Gnomes/Murlocs or ping off divine shields anymore, drawing you a card in the process. Which means Priest would actually suck more against aggro. Not that good of a plan imo.
- Soulpriest really needs its 3 Attack imo. With that you are able to kill Yetis and the likes using an attack+hero power. Changing its attack to 2 would make Priest even weaker against 4 ATK drops.
- Mindgames meh, I don´t care, it would still be not good because of its randomness. I see the flame threads already though
- Temple Enforcer is just not needed imo

Im with you on the Velen one though, he really needs a change
Edited by Tic on 4/16/2014 6:32 AM PDT
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Posts: 156
Make mind games put a minion from your own deck on board, this one change would be immense.
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Posts: 390
Remove priest, easy solution. Priest plain sucks and is in it's current state unfit for the game.
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Posts: 644
04/16/2014 06:29 AMPosted by Tic
- the first two changes would actually make Priest weaker. Cleric wouldn´t be able to kill Leper Gnomes/Murlocs or ping off divine shields anymore, drawing you a card in the process. Which means Priest would actually suck more against aggro. Not that good of a plan imo.
- Soulpriest really needs its 3 Attack imo. With that you are able to kill Yetis and the likes using an attack+hero power. Changing its attack to 2 would make Priest even weaker against 4 ATK drops.
- Mindgames meh, I don´t care, it would still be not good because of its randomness. I see the flame threads already though
- Temple Enforcer is just not needed imo

Im with you on the Velen one though, he really needs a change
Forgot that making cleric 0/4 would remove it's ability to attack.

Seems like one of the problems priest have is all their staples really mostly useful a turn after they are played and are far to easy to kill. Almost every 2 drop kills cleric. Soul priest is killable fairly easily too.
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Posts: 422
I think mass dispel should be 3 mana, and the 0-cost silence should give you a card. Would make the priest have a powerful niche. Maybe make the hero power able to buff a minion's HP by 1 if you're overhealing it (although that would incite much forum rage I'm sure).

Priest is a powerful class with the right cards. Auchenai soulpriest + circle of healing is an amazing combo. Watchers + argus + power word shield = great against aggro. Injured blademaster + circle of healing = one of the scariest early minions besides innervate + cairne.
Edited by John on 4/17/2014 12:39 AM PDT
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