Decks that counter Miracle?

Posts: 2,872
I kind of want to try do my part in effecting a shift in the meta.

So, I want to first get a good list of the decks that counter miracle rogue, but are solid in their own right. I also would like a good discussion on it. Now that hunter is in a new place, I'm excited to see where the meta goes.

Discuss.
Reply Quote
Posts: 162
Rather obvious.

From worst nightmare to easiest nightmare:

Aggro warrior
Aggro Hunter
Aggro Mage
Aggro Murloc (lock)
Aggro Zoo

Just as UtH has been the bane for most decks, the aggro powa has always been the bane for Miracle Rogues.
Edited by Calculus on 5/8/2014 6:12 PM PDT
Reply Quote
Posts: 2,872
05/08/2014 06:11 PMPosted by Calculus
Rather obvious.

From worst nightmare to easiest nightmare:

Aggro warrior
Aggro Hunter
Aggro Mage
Aggro Murloc (lock)
Aggro Zoo


How about control-styled counters?
Reply Quote
Posts: 162
None

Miracle is made to !@#$ control over. At best it's a 60-40 in favour of Rogue.
Edited by Calculus on 5/8/2014 6:15 PM PDT
Reply Quote
Posts: 157
How do you deal with Handlocks?
Reply Quote
Posts: 2,872
05/08/2014 06:21 PMPosted by cheem
How do you deal with Handlocks?


Yeah handlock can be pretty nasty, and anything with a number of medium sized taunts.
Reply Quote
Posts: 1,084
Druid ramp beats miracle just cause it has too many taunts.

Control warrior can beat miracle as miracle really has no way to stop them from building armor. leeroy shadowstep coldblood combo won't kill a warrior when he already has 20 plus armor. The Malygod variant however does much better.
Edited by supersnuggle on 5/8/2014 6:58 PM PDT
Reply Quote
Posts: 14
I think handlocks are the hardest match-ups for miracle rogue. There's really no efficient way you can deal with the drakes and giants. I just try rushing them down before they get their tempo up.
Reply Quote
Posts: 204
Ramp druids do ok, id still say the match up favors the rogue, but if he doesnt get saps or an auctioneer and you get some big guys up, its usually over.

Basically the moment you see a rogue throw back anything thats not innervate or wild growth, 1 wrath isnt bad for an si agent or healer they sometimes throw out on turn 3. If you get to 6 mana and you have decent hp, and the first large minion you play doesnt get sapped, its your game to lose.

Druids also destroy tempo rogues. Your minions are better than his, and he burns through removal and once he runs out, hes done.
Edited by WHOMIKEJONES on 5/8/2014 10:06 PM PDT
Reply Quote
Posts: 162
Ah right handlock may stand a decent chance.

Ramp druid + control warrior gets raped, or at least the match up is in favour for rogue. OP was asking for a counter, they aren't a counter if it is in Rogue's favour.
Reply Quote
Posts: 385
05/08/2014 06:13 PMPosted by Calculus
None

Miracle is made to !@#$ control over. At best it's a 60-40 in favour of Rogue.

This is BS, control Warrior and nearly every type of Druid sh*ts all over Miracle Rogue.

Control Warrior beats Rogue because Rogue has no method of dishing out enough damage early to keep a Warrior's armor from accumulating. Even under good circumstances (in which the Warrior doesn't pressure you to do anything) a control Warrior could easily have built up to 10 armor before you even pull off a Gadgetzan combo, thus effectively forcing the Rogue into the late game which is in the advantage of the Warrior. Thus Control Warrior forces Rogue to play more aggressively early on which usually means that the Rogue has to burn through cards.

Druid is....simply a bad match-up all around due to the many taunts it has and the fact that Druid of the Claw can be used both offensively and defensively. The Bear form of DotC is simply another high health taunt to deal with before you can even think about killing the opponent and the Panther form has charge which Rogue hates in general because using the face to kill it means 4 extra damage.

Maybe suprising is that Mages have a fair match-up against Miracle Rogue, because both the aggro and the control version have good answers to your minions and offensive plans. Something stupid things like Mirror Image is suddenly the most annoying thing to deal with and freezing your minions or flamestriking a concealed Gadgetzan can win them games.
Edited by Ancor3 on 5/10/2014 11:07 AM PDT
Reply Quote
Posts: 250
control lock and agro because since you can't deal with their board you make them deal with yours

its a stupid answer
Reply Quote
Posts: 1,174
Miracle Rogue is a very fragile deck. It can literally kill itself if you don't draw your Auctioneer early enough, and you're also very tight on damage so any deck with some defensive capabilities(heals, taunts, armor, etc) can greatly disrupt the Miracle as if you manage to keep yourself outside of lethal range you will win. The question is whether said defensive methods come online before the Miracle goes off or not. So basically you can either kill them before turn 6(which is when they can play Auctioneer than Conceal it at the earliest, unless they managed to save the coin for so long and do it on turn 5, which they shouldn't be able to vs aggro) or stall them with your defenses until they run out of damage and than just finish them off. Miracle Rogue preys on other mid-range decks as those generally don't have the defensive capabilities to survive the Miracle nor are fast enough to win before the Miracle usually comes online.

All aggro decks work well, as do decks like Control Warrior and Handlock, though in the case of control decks it's a toss up as I mentioned. Druids actually have a lot of problems with Miracle Rogue, whoever said Druids destroy them was plain wrong. Yes, Druid of the Claw has a taunt but Miracle Rogue can get some early damage in from daggers, SI 7: Agent, etc, and has Backstab into Eviscerate to clean up a Druid of the Claw, so unless you can chain taunts from that point on than you will generally lose. Thus Ramp Druid has the best matchup vs Miracle Rogue of all the Druid versions, and even than you need a good draw to pull it off(basically a Druid of the Claw followed by an Ancient of Lore, would generally do the trick) but if you don't get your needed draw early enough than you will probably lose.
Reply Quote
Posts: 9
Aggros or Medium/Heavy Taunt-Filled Decks are a huge pain...
Reply Quote
Posts: 4,582
are we talking old-fashioned Miracle or Malygod?
Reply Quote
Posts: 303
Handlocks are the biggest counter for miracle rogues
Edited by itsSleazyE on 5/14/2014 11:10 PM PDT
Reply Quote
Posts: 137
Miracle rogue isnt that great.. Its just hyped by streamers and legendary players.. Not more, nothing less. And its very easy to counter, for example: paladin: heals and dmg.
Edited by RoRu on 5/15/2014 3:58 AM PDT
Reply Quote
Posts: 860
05/15/2014 03:54 AMPosted by RoRu
Miracle rogue isnt that great.. Its just hyped by streamers and legendary players.. Not more, nothing less. And its very easy to counter, for example: paladin: heals and dmg.
I'd like to see you play from the side of the paladin, not from the side of the rogue. This matchup is awful for the paladin.

Why don't the legendary players hype paladin?
Reply Quote
Posts: 2,872
05/15/2014 01:40 PMPosted by Yagami
05/15/2014 03:54 AMPosted by RoRu
Miracle rogue isnt that great.. Its just hyped by streamers and legendary players.. Not more, nothing less. And its very easy to counter, for example: paladin: heals and dmg.
I'd like to see you play from the side of the paladin, not from the side of the rogue. This matchup is awful for the paladin.

Why don't the legendary players hype paladin?


Paladin just sucks in general.
Reply Quote
Posts: 48
05/15/2014 01:40 PMPosted by Yagami
05/15/2014 03:54 AMPosted by RoRu
Miracle rogue isnt that great.. Its just hyped by streamers and legendary players.. Not more, nothing less. And its very easy to counter, for example: paladin: heals and dmg.
I'd like to see you play from the side of the paladin, not from the side of the rogue. This matchup is awful for the paladin.

Why don't the legendary players hype paladin?


05/15/2014 03:54 AMPosted by RoRu
Miracle rogue isnt that great.. Its just hyped by streamers and legendary players.. Not more, nothing less. And its very easy to counter, for example: paladin: heals and dmg.


Paladin heals and dmg, eh? It's hard to heal that 26 face damage when you're dead. Good miracle rogues will wittle you down just enough then smack you.
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]