Incoming Shadowstep becoming 2 mana
05/16/2014 08:27 AMPosted by KillerTapirThat completely and unnecessarily destroys the entire function of the card... yeah Blizzard would probably do that.
There's still nothing wrong with Miracle Rogues.
it could be 2 mana cost but reduces mana cost of the card by 3-4, which would only limit rogue carddraw
05/16/2014 09:24 AMPosted by KumuShadowstep is fine. Card draw is the issue.
People asking for the wrong nerfs. Same thing for UTH, UTH was fine. Card draw was the issue.
Pretty much this. I wish blizzard fixed things in terms of card draw mechanics. I preferred hearthstone when value was more important than card draw+burst combos.
Calling it now... will never happen, already tried and tested.
However, if Blizzard are unhappy with miracle decks, which for the sake of argument we'll assume they are (since otherwise this thread and post are pointless), I could see them making changes similar to when they changed Charge. Increasing the cost but making the card also buff the Shadowstepped minion when it is replayed perhaps? Or so that replayed minions always get charge? Something along those lines.
In short, I think they'd be more likely to buff the card, and increase it's cost correspondingly as opposed to a nerf.
05/16/2014 10:43 AMPosted by Leviathan77What happens when people replace shadowstep Leeroy with Sinister strike Malygos?
Sinister Strike nerf incoming.
Malygos is a lot easier to deal with since you have more turns to kill the Rogue player, as well as just silencing him the next turn.
Please report any Code of Conduct violations, including:
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.