Arcane Intellect = The Worst Mage Card

Posts: 8
It costs 3 mana to draw 1 card.
*Nu-uh! It's 3 mana to draw 2 cards!*
No, the first card you draw is the card you would have drawn anyway if you hadn't drawn Arcane Intellect (which does nothing by itself). It's 3 mana for 1 card!

Virtually any other card that let's you draw is better than Arcane Intellect because that card also does something else.

Just to compare:
3 mana: Arcane Intellect - draw one card (the other card is one you would have drawn anyway)
3 mana: Fan of Knives - draw one card and do one damage to all enemy minions
3 mana: Far Sight - draw one card and it costs 3 less mana
2 mana: Loot Hoarder - draw one card when your new 2/1 minion dies
2 mana: Novice Engineer - draw one card and you get a 1/1 minion
2 mana: Shiv - draw a card and deal 1 damage to anything
1 mana: Flare - draw a card, all minions lose stealth, and all enemy secrets are destroyed

Anything is better than Arcane Intellect.
Edited by Tibult on 5/21/2014 4:31 PM PDT
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Posts: 112
Im playing giants so I need it
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Posts: 1,194
If you consider arcane intellect to be draw one card everything you compare it to needs to not say draw a card OR say discard a card if it doesn't draw anything at all.
Doomguard discards 3
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Posts: 213
It's a cheaper Acolyte and more consistent. If you don't like the deck trimming than no one is forcing you to play it. Just dump a few loot hoarders and bloodmage in there.

It's also is the perfect mana for top decking flame strike when you're in a bind.

It's generally not the cards. It's how you use it. Even magma rager is good when you play it right.
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Posts: 731
this card is so good for us.. ya'll crazy.
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Posts: 344
There is a bit of flaw in the way you compare it with the other card drawing ability

If you consider the first extra card drawn as "wasted" because you think it as "would have drawn anyway if you had not had arcane intellect", then you need to apply the same logic to the other abilities.

So according to your logic:
3 mana: Fan of Knives - draw 0 card and do one damage to all enemy minions
3 mana: Far Sight - draw 0 card and it costs 3 less mana
2 mana: Loot Hoarder - draw 0 card when your new 2/1 minion dies
2 mana: Novice Engineer - draw 0 card and you get a 1/1 minion
2 mana: Shiv - draw 0 card and deal 1 damage to anything
1 mana: Flare - draw 0 card, all minions lose stealth, and all enemy secrets are destroyed

The biggest thing you did not consider is that if you do not have arcane intellect in your deck and have something else in place of it, you can draw that card instead, which can be either pointless or useful. Whereas with arcane intellect, you can cast it for another 2 chance to get a card you can actually use (although it's still possible for the next 2 cards to be pointless, but if it's the case, then you are saving yourself extra 2 turns to get the card you need).
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Posts: 731
its not just that.. it combos off of cards for our class, drops in cost from apprentice. you can get more value from this than you can off of other things (relative to our class).
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Posts: 255
Arcane intellect isn't horrible. It is Warlock's heropower in a card.
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Posts: 1,891
05/22/2014 02:09 AMPosted by alife
Arcane intellect isn't horrible. It is Warlock's heropower in a card.


Which tells you how bad it is. If paladin had similar treatment it would be a 1/1 for 3 mana.
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Posts: 102
its not about the card draw, its about cycling your deck to get to the good stuff ( eh, well, considering you are playing mage, lets call it mediocre stuff).
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Posts: 248
the OP isn't entirely wrong.

If you draw Wisp off Arcane Intellect, you pay 1 more than you would for a Novice Engineer.
If you draw Moonfire off Arcane Intellect (blame Lorwalker Cho), you pay 1 more than you would for a Shiv.
If you draw Arcane Explosion off Arcane Intellect, you pay 2 more than you would for a Fan of Knives.
If you draw Ogre Magi off Arcane Intellect, you pay 2 more than you would for an Azure Drake.

Arcane Intellect carries a bigger tempo penalty than most other draw effects. However, you get more flexibility as you don't have to use something that may be inappropriate at the moment.
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Posts: 1,918
the whole thing about arcane intellect is it's used to cycle your deck, so basically instead of 28 cards to choose from you have 28 which leads to more consistant draws. It's a decent card, not great by any means... just like the mage in general
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Posts: 3,671
05/21/2014 04:29 PMPosted by Tibult
3 mana: Fan of Knives - draw one card and do one damage to all enemy minions
3 mana: Far Sight - draw one card and it costs 3 less mana
2 mana: Loot Hoarder - draw one card when your new 2/1 minion dies
2 mana: Novice Engineer - draw one card and you get a 1/1 minion
2 mana: Shiv - draw a card and deal 1 damage to anything
1 mana: Flare - draw a card, all minions lose stealth, and all enemy secrets are destroyed


Ok, let's see. The draw mechanic is the SAME for all card draw spells in this game. The cost of a spell that purely draws a card is 0.5x + 0.5= cards drawn where x is the cost of course. To show this, look at the following:

Arcane Intellect= 0.5(x)+0.5=2 0.5x=1.5.......x=3, the cost of arcane intellect
Nourish=0.5(x)+0.5=3 0.5x=2.5...........x=5...the exact cost of nourish
Sprint=0.5(x) + 0.5=4 0.5x=3.5............x=7...the exact cost of sprint

So, as you see, every purely draw spell in this game costs the same. Also, Arcane Intellect is a spell for Mana Wyrm, so it powers that up. Also, please don't mention Far Sight in here, lest you want to look stupid and have the wrath of all the Shamans upon you, as they consider Far Sight one of the worst cards in the game, lol.
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Posts: 347
As always, it depends on the deck. In a deck that depends on board presence, Arcane Intellect may not fit.

In a typical mage control deck however, where you want to have the card you need when you need it, Arcane Intellect is nigh irreplaceable.

its not about the card draw, its about cycling your deck to get to the good stuff.


This. Deck thinning is good in certain decks.

In general Mages do suffer from a lack of card draw, but while Arcane Intellect isn't a GREAT card, neither is it the "worst."
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Posts: 457
05/22/2014 04:23 AMPosted by Toiletmonstr
05/22/2014 02:09 AMPosted by alife
Arcane intellect isn't horrible. It is Warlock's heropower in a card.


Which tells you how bad it is. If paladin had similar treatment it would be a 1/1 for 3 mana.


What? The warlock hero power is hands down the best hero power in the game...
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Posts: 19
I don't like the card. I like the Pally, Rogue & Druid draw cards.

I'd way prefer to pay more mana, to get more.
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Posts: 532
Using Arcane Intellect nets you one extra card on top of what you would have drawn if you hadn't used it, therefore your point is invalid.
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Posts: 39
The fact that arcane intellect is a spell card means it has a lot of synergy.

Not only does it " thin your deck out" along with giving you 2 cards. But it synergizes with things like mana addict, mana wyrm, archmage antonidas, etc etc.

Also I run auctioneer which means when I play AI it gives me the 2 cards and also synergizes by activating auctioneers effect.

In fact i'd say I use AI more for its synergy than anything else
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Posts: 289
It sucks, it is probably the least effective card draw in the game.

It gives you +1 card for 3 mana, while Nourish gives +2 for 5 mana (2,5 mana cost per card) as well as the choice it offers or Sprint which offers +3 cards for 7 mana, which is 2,33 mana per card.
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Posts: 358
what is this logic. If you are gonna say draw 1 card for AI, then all the other cards should be "draw no cards"
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