Arcane Intellect = The Worst Mage Card

Posts: 253
Lol did you actually say Far sight is better? Talk about a grass is greener mentality. Using your logic, far sight is "draw 0 cards, pay 3 mana to make a card cost 3 mana less". How's that for redundancy?
Edited by jakdripr on 5/23/2014 12:32 PM PDT
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Posts: 26
What is often missed when talking about Arcane Intellect is the concept of "deck thinning". Foldz touched on it briefly. Basically in Hearthstone, you are relying on RNG to draw you the cards you need to win the game. Some cards are better than others. So if you dont have 30 good cards to put into a deck, you can "thin" your deck with arcane intellect. Basically, it is a card you use to cycle to your better cards faster, and makes you more likely to draw the combos you need to win the game. Arcane intellect is a pure cycle card, so for the sake of card value, it doesnt even count as a card. With two of them you now essentially have a 28 card deck and (theoretical) card (and RNG) advantage over your opponent.
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Posts: 3,926
3 mana: Arcane Intellect - draw one card (the other card is one you would have drawn anyway)
3 mana: Fan of Knives - draw one card and do one damage to all enemy minions
3 mana: Far Sight - draw one card and it costs 3 less mana
2 mana: Loot Hoarder - draw one card when your new 2/1 minion dies
2 mana: Novice Engineer - draw one card and you get a 1/1 minion
2 mana: Shiv - draw a card and deal 1 damage to anything
1 mana: Flare - draw a card, all minions lose stealth, and all enemy secrets are destroyed


No:

3 mana: Arcane Intellect: Draw 2 cards
It draws 2 cards, and the number of cards it draws, is 2.
And lo and behold, 2 cards is what you draw.
Before playing it, you may have 22 cards left in your deck.
After playing it, you have 20 cards left in your deck.

If you play Novice Engineer, and you have 22 cards left in your deck, you now have 21 cards left in your library.
And a 1/1 minion.

...

If you don't see how powerful Arcane Intellect is, I can't really help.
It would still be balanced at 4 mana;
Card advantage wins control games.

Two arcane intellect versus two novice engineer:
You have two more cards in hand with Arcane Intellect, versus two 1/1s and one enemy minion dealt 1 damage by your hero power.

Novice Engineer is BETTER IF:
You play rush, without Mana Wyrm, but with Knife Juggler; 1 damage adds up over several turns

Arcane Intellect is BETTER IF:
You play control; 1 potential damage is not worth 2 mana and a slot in your deck; you have the hero power for that task.
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Posts: 17
The mistake in your logic is that it thins the deck, yes it is a +1 for 3 mana, but you forget that arcane intellect takes up place in your deck so the chances of you drawing into your combo pieces is much higher, especially since it is a 30 card deck game. with 2 arcane intellects it means that your deck is not only faster because it virtually consists of only 28 cards, but you also get a +1 for 3 mana. Seems like one of the best card in the game.
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Posts: 188
05/21/2014 04:29 PMPosted by Tibult
*Nu-uh! It's 3 mana to draw 2 cards!*
No, the first card you draw is the card you would have drawn anyway if you hadn't drawn Arcane Intellect (which does nothing by itself). It's 3 mana for 1 card!


Thins the deck.
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Posts: 559
Step one: learn to count.
Step two: make a post which involves basic math.
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Posts: 1,743
Not only is it a good card alone (learn about deck thinning) but it also combos well with Sorcerer's Apprentice and Mana Wyrm.
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Posts: 194
I replaced 2x Arcane Intellects for 2 minions instead, started winning more than before. Not a co-incidence. I also like to force Priests to exhaust their deck by pinging their Northshire Clerics with firebolts. It's a great way to cause them to lose cards as well if they're holding a full hand.
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Posts: 396
spending 3 mana to get to the cards you really need in your deck is always better than weaker fillers
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Posts: 396
esp it's value goes up when used in conjunction with apprentice or mana wyrm
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Posts: 581
05/23/2014 02:14 PMPosted by TacticalRash
With two of them you now essentially have a 28 card deck and (theoretical) card (and RNG) advantage over your opponent.

Actually, it's 26.
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Posts: 170
AI helps to thin down the deck in order to get what you need in subsequent turns more consistently, it's cost is in par to nourish and sprint(proven above) which are higher level versions of it. It's not perfect but it's not bad either considering the synergy... then again there is also the Ancient of Lore pure power and value.
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Posts: 8,482
Meh I don't mind it.
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Posts: 97
Will trade arcane intelect for Acient of lore or Shield block
Edited by Ragrik on 6/22/2014 1:58 AM PDT
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Posts: 67
So imagine you drew frost bolt instead of intellect and i drew intellect, cast it and drew frost bolt and ice-lance. Who is going to win if these "draw 0 cards" will continue for few more turns?

Acient of lore

Ye, thats totally what mage needs on turn 7.
Edited by Lieto on 6/22/2014 4:24 AM PDT
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Posts: 2,947
06/19/2014 01:30 AMPosted by Jordan
Not only is it a good card alone (learn about deck thinning) but it also combos well with Sorcerer's Apprentice and Mana Wyrm.


This.

an opening hand of Wrym, Apprentice, Mirror Image & an AI is pretty rock solid.
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Posts: 513
AI also gives you an extra card if you have a Gadgetzan Auctioneer on the board.
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Posts: 513
05/21/2014 04:29 PMPosted by Tibult
It costs 3 mana to draw 1 card.
*Nu-uh! It's 3 mana to draw 2 cards!*
No, the first card you draw is the card you would have drawn anyway if you hadn't drawn Arcane Intellect (which does nothing by itself). It's 3 mana for 1 card!

Virtually any other card that let's you draw is better than Arcane Intellect because that card also does something else.

[/quote]

Look at it like this.
You are on turn 10 and you need a fireball to win the game since the OPP has a bunch of taunts on the board.
You play AI for 3 mana, and the 2nd card you draw is fireball.

You would have lost the game if you didn't have AI. If you play any of those other cards you listed, you dont get the fireball and lose.

Plus if you happened to have Gadgetzan Auctioneer on the board, you would draw three cards.
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Posts: 224
06/22/2014 10:45 AMPosted by davelanger
Look at it like this.
You are on turn 10 and you need a fireball to win the game since the OPP has a bunch of taunts on the board.
You play AI for 3 mana, and the 2nd card you draw is fireball.

You would have lost the game if you didn't have AI. If you play any of those other cards you listed, you dont get the fireball and lose.


This is your best example to justify the utility of a card?
The fact that you had to make up this scenario proves how useless the card is more than anything the OP brought to the table.
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Posts: 36
I think the best way to view the card is that for 3 mana you get to swap one card you're holding(Arcane Intellect) for one other random in your deck plus draw one more. If you think of it that way it ain't too shabby.

Edit: and ofc synergy and what not w/ above mentioned cards.
Edited by Arelius on 6/22/2014 8:23 PM PDT
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