I'd say I win 70%+ vs control warriors playing midrange, and look forward to this matchup. My games with them usually go quite long (often run them out of cards). With midrange/ramp it is very unlikely to have a quick game, so a deck to deal with their threats is key.
I run 2x starfall, 2x swipe, 2x wrath, 2x azure drake, and bloodmage thalnos.
Druid lacks hard removal, but these spells usually allow me to drop at least one 8/8 the next turn. It is also quite amusing to drop a starfall on the baron pretty much every game.
I run 1x mark of the wild and black knight. This provides another removal option for any legendary.
I also run 1x bgh, 1x faceless, and 2x ancient of war, and cairne.
This combos nicely, as I can either faceless and bgh one of his legendaries. But sometimes this combo doesn't line up, so the other option is aow --> innervate --> faceless, on turn 10 for two ancient of wars. The other very nice option is cairne --> innervate --> faceless, or even better, cairne --> mark of the wild --> innervate --> coin --> faceless. None of these combos are likely alone, but put together, a large number of games the warrior is staring down at 2x aow's or 2x cairne's dropped in a single turn and rarely is able to deal with it.
I run 2x shieldmasta, druid of the claw, ancient of war, azure drake, ancient of lore, and cairne. Without fail I drop a minion pretty much every round and fully expect them to get shield slammed or executed. I don't care. Don't bother innervating to get your big creatures out early. The exception being the ancient of lore to draw 2 cards... almost never use it to heal. It is all about having card advantage to have the necessary drops to counter the warrior's legendaries. But by playing creatures heavily and linearly, by the time you get to your ancient of war's or big legendaries, the warrior has usually had to exhaust 3/4 of his removal.
Some warriors run brawl. Many don't seem to though. Brawl is a crapshoot rng. I sometimes hold back a bit because of this if I already have an aow on the board.
Cenarius is awesome in this matchup. I don't run any other big legendaries.
I don't run harrison jones or kodo. I usually wrath the acolytes. Harrison would be great, but is useless against so many other decks. Kodo is nice... maybe I should run him. I just ignore gorehowl. Again, I just play minions every turn. The warrior really can't do much besides remove creatures and drop a few legendaries.
At the end of the day, I think it is my spell heavy deck that puts this matchup solidly in my favour. I don't see how to win this matchup otherwise with midrange or ramp.
Edited by Meow on 5/29/2014 1:01 PM PDT