06/05/2014 09:09 AMNot sure about 88% win rate on this deck. I have tried it for 10 matches. Win rate 10% - and that was close. Appreciate you sharing the idea but I don't think I'll be switching to this :) It's extremely reliant on pure luck with card draw and doesn't seem to do well at all vs huntards.
Posted by Scerion
Personally I think minions are still the way to go, but hey, everybody is different!
88% depends on what you queue into of course. Hunters are not a problem. I climbed with this deck from 20 to 6 (then fell back to 8 for toying around with various druid / paladin decks) and only lost games on rare occasions to Miracle or Warlocks, twice vs control paladin that had 2 GoK and 2 lay of hands (impossible to beat if he has them in hand and can play one after another as soon as you drop Alex), and obviously every single control warrior that knew to press his armor up button instead of trying to dps me down.
The deck is very reliable, you smoke hunters with it because you literally don't care about what minions he puts on board - you always trade yours with his and never hit face if he has traps down, you try to bait his flares early on and force him to pop your ice barrier to give you more sustain vs his 2-4 dmg charge minions (as you will obviously take this damage most of the time) and just burn him, all spells to the face (not as soon as you get them, try to combo them to get most of your damage out).
Only horrible starting hand and perfect start / draws for aggro will be a problem (but for who isn't), because if you start with no good draw, no barrier etc, they can get you too low by turn 5-6 when you can make a comeback (which you usually can if you get good draws).
The deck is made to stall till turn 9-10 depending on opponent, but you win in 2 turns usually from that point.
TBH outside of aggro vs aggro there are no fast games, most will get to turn 10 and beyond.
Regarding miracle rogue, there are 2 ways / strategies to win, depending on cards and what he plays. First you can normally just stall and buff armor x 2, nova his stuff etc - You won't need Alex in this scenario if he goes to attack your minions (like drakes, that's 8 damage right there, plus whatever you deal with auctioneers / engineers or loot hoarders), you just need to get your burst in hand and unload on turn 9 or 10. Second, you outlast him. You don't kill gadgeztan. You just bait his eviscerates / saps / backstabs etc with value minions (like drakes, acolytes, thalnos, Alex when you get there etc), and just control his board with novas into blizzards / icelances etc and force him to kill himself from overdrawing (had several games ending like this, you can stall very well in late game with mirror images when his board is frozen and leeroy gone).