Lj's Rank 1 88% win - Mage Spellcaster Deck
06/05/2014 10:56 AMPosted by UnyieldingCouple questions; would antonidas be suitable to replace Alex with? What about a pyromancer combo for acolyte? No addict? No mana wyrm? No poly? Flamestrike too much of a mana curve deviation?
I understand this is a stall deck, I'm just curious if you feel anything else may make it stronger so your games don't last so long? Or is the fact it's basically all spells/stall it's main strength?
Hey there! So replacing Alex would be next to impossible, as far as adding in the Antonidas, I don't think it would be a great choice in this deck with this build. There is not enough small mana costs to get good use out of Anton's effect. The pyro would rely too much on a wombo combo and at best it could be only slightly better than Acolyte-ping, but would require more mana. No addict because you are relying on going with spells to the face, no mana wyrm for the same exact reason. Poly is an okay choice, but doesn't synergize at all with the deck. Remember the idea is not to clear minions off your opponents board, rather freezing them until you can wombo combo with Alex+spells. Flamestrike you can add if you want, I haven't found it to be needed or wanted in most games.
06/06/2014 09:11 PMPosted by harbinger297Why are people over here raging at mage still? Go do something useful like hassle miracle rogoue. Mage isn't op.
Because they're useless players who can't even beat the weakest class in the game currently :) They're just typing through their tears...
06/04/2014 07:51 AMPosted by Lawrencejame06/04/2014 07:41 AMPosted by AstralAbyssI like this deck a lot. I had been playing a similar mage deck, except with Antonidas, so I know the play style. I love control decks, and this one is a lot of fun.
The only downside I see to decks like this is what to do vs Druids/Paladin that heal up right after you Alex them. I think you're pretty much screwed at that point. Happened to me a couple times yesterday.
One of my favorite things about this deck, and similar decks, is taking the opponent to 0 health when they have their entire board filled with minions and I have none. I was playing a Zoo warlock and literally tormented him for 4 turns, alternating between Nova, Ice Block, Blizzard, Ice Block... just slowly taking him down health and watching him eat away at his own health for the card draw, then finishing with a Pyro to the face. Same thing with Aggro Paladin. So satisfying.
Haha, love what you said about facing aggro and couldn't agree more, very satisfying! As far as the Druid/Paladin matchup and to some extent priest/warrior control, this is the main reason I put in two pyroblasts. Since I made that change I have yet to lose to a healing class, still have issues with control warrior, but usually because they can end the game before I get the 2nd pyro off. Try your deck with another pyro and if you do, let me know how it goes!
Hehe, well I don't know of any deck that doesn't have a weakness against at least one type of deck. I don't think we will be able to build a deck like that. That being said, what this deck does seem to do well is control the aggro matchup. You have your doomsayers, along with Frost Nova and Blizzard to protect them. You have your ice barrier that is very useful against zoo type decks that have individual minions without huge attacks.
Part of the issue that people are probably having with this deck is understanding your mulligan decisions and when to play your spells. You can't just toss a frost nova down as soon as you have the mana, because you are afraid to take damage. You ideally want to use it to protect your Doomsayer once you pop it down on a board with a lot of minions on the other side. The doomsayer is big enough to survive a charge minion, but may not be big enough to survive a board full of zoo minions.
That being said, the deck looks fun to play. I am not sure about the 89% win rate notion, but I think it is a very good deck. Also, who really cares if it is extremely similar to other decks. There are very few decks out there that are completely original.
Probably played a dozen games and it really only went off once. With most classes having hard removal options I need to be super lucky to get it off.
I try to combo freeze -> doomslayer
but i wonder if it would just be worthy to pop him by himself early as a taunt to get deeper into the game without taking damage/new enemy minions
I may try to just drop doomslayer on a enemy board that has 1 to no minion just to automatically get a turn closer to 9/10 mana. All situational though. Just seems like a shaman/mage will likely have an answer almost all the time
Nice deck. Works well from based on my results thus far.
The frost nova with Doomsayer while seems like a good combo gets neutered by most everyone.
Very boring slow games that I ended up losing.
Disappointed I wasted some dust to pick up a few cards I didn't have to try this.
88% win rate is def wrong and you have to have incredible luck draw to beat aggro. Idk how many times i beg for something to keep myself alive and I am just too helpless finding myself facing against 5+ minions.
Doomslayer only has about a 20% working rate. Just not as good of a deck as proclaimed
I just started playing the Deck and Yes its good, Yes Doomslayer and Alex are Key, 2nd Iceblock not so sure yet, If your playing this deck and your failing, then rewatch the video your most likely not getting enough draw power in your first few rounds always try to get cards that give you draw power and you should do a lot better .
I am debating switching engineers for loot horder tho any comments on that? I'm just finding having too much draw power sometimes too early and mixed with the engineers not being able to take out many 1 or 2 drops which can be critical or creating any pressure at all
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