Seems like the developers made their cards kind of cheaty.
I have played only as a Warrior for the past week and I am also new to the game. I have been playing a week so far.
I will fight with Honor seems like an oxymoron since the cards for a Paladin are OP imo.
Edit: Forgot to mention I am at rank 20 with my warrior deck, got to rank 19 once. Also I have spent only 20 bucks so far and I enjoy the game. Earned about 800 gold so with a total of 23 packs I will see what I can come up with.
I can beat every class, but a paladin crushes me every time. The paladin will have 30 health and I am dead before I even get 7 mana. Sometimes I will win a match against a paladin rarely and the ones I do win are a close call.
Edit: Ok so I may be exaggerating about the 7 mana, but the paladin has 30 health.
Anyway, do you think a good player can win vs every class, or else there is something OP about the class(es) he don't win VS. lol, if you're only struggling vs ONE class with your deck then you have a winrate way over 50% which means you hit Legend rank 1 in time, so what's the problem here? Frustration that you don't have 100% VS every single class? !@#$ing troll
It was too easy and I got bored too fast, I don't respect paladins and I did not enjoy playing this class. I felt sick playing it. I will never go back.
We have to feel good about a class we play to have fun and enjoy this game.
I do not like to play as a class I feel like I am playing billiards with my hands instead of a cue.
When you played the paladin deck, were you playing aggressive as well?
Paladin has a decent surprise burst deck, but it is....decent. I suspect you would have as difficult of a time as you would against any other aggro deck.
And that Blessing of Wisdom! One card every time a minion attacks? What if it has Windfury!?
God forbid, you might actually have to play something that kills the opponent's minion so it doesn't wreck you!
Warlock aggro is much stronger if it gets the cards it needs.
Warlock hero power is just great for an aggro deck. Keeping that top deck coming almost every turn when all I have to refresh my hand is divine favor and against these warlock aggro decks who never have cards in hand it's pretty much a dead draw.
Admittedly I haven't really had any issues with warriors and I usually !@#$ on them but it would seem to me to just be a bad matchup. This is a card game; bad matchups are something that exist in card games, it's unfortunate but true.
Certain mage builds beat me from time to time, warlocks pretty much kick my %^- unless I get the perfect grip and have the perfect plays, hunters can sometimes give me a run for my money, and Taunt druids can shut me down hard with the right plays as well.
So I guess in short what i'm trying to say is that Pally is pretty middle of the road right now. Not the worst but not the best and certainly FAR from OP.
In my opinion no class is really OP on it's own accord but certain hero powers just work better with the current meta and the current card pool than others.
I play rush pally, I win some, I lose some, pally is right in the middle and not OP. Warlock is best hero for current meta / card pool build one and farm gold.
Between Equality, Consecration, and Truesilver to spot remove, Shockadin rush is way more effective than zoo. I'm sure zoo can beat Shockadin because of the card draw advantage by the lock, but Shockadins can remove the taunts of control classes much easier.
As a druid, I had 4 back to back taunts taken out turns 3-6 (coined out a taz'dingo on 3). You can't keep up with one drop at a turn that is easily picked off while a paladin can swarm you on their turns.
Every Paladin I play against plays the same card combinations and I am looking at the mana costs and I am just floored by them.
They need to be looked at and a few of them need one more mana cost applied to them.
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