07/08/2014 09:31 PMNo, no they can't. None of those classes can create a 4-1 or 5-5 minion with charge from their hero power. Rogues and druids powers are also limited to 1 or 2 turns and force a face hit. Not even close to the same. I don't even know what you mean by hunter because their hero power is a flat 2 dmg.
Posted by Oriox
Kings and Might - we're only given 2 of these cards each. If you can't handle 4 cards, then I don't know what to suggest.
I don't even know what this is suppose to mean.
Do you know just how stupid you sound?
"hunter because their hero power is a flat 2 dmg."
This wasn't even what I was responding to, but yes, that's the WHOLE point of the OP I made. Paladins get a 1/1. That's. That's it
. It does nothing, it does no damage. It's useless. The Only
deck with just a flat 1/1 with no charge.
Hunters get a +2 damage to enemy character in a single turn
Druids get +1 attack FOR THE SAME TURN with +1 armor.
Mages get a +1 attack for the turn
Rogues get a +1 attack for the turn, and yes, they can buff it with combos
Warriors get a +2 armor that they can buff
Warlocks get a free draw-a-card which is extremely !@#$ing OP with a murloc deck
Shaman get a totem that buffs/heals their minion. It's a much more efficient use that paladin which has nothing reliable to it. it's just a 1/1.
Notice the differences here?
Paladins can't do anything for the same turn. It's not reliable. There's nothing to benefit from our hero power except cannon fodder - and calling it that is a compliment.
I do NOT understand how ANYONE can say that's balanced, and that it's fair that paladins get a useless 1/1 that has no buff, no ability, and can not benefit any other minion - nothing
You have got to be drunk. Or do you live in Washington / Colorado where marìjuana is legal?
And I'm not sure what you mean by "I don't even know what this is suppose to mean" - you said a rush paladin deck would be OP because of Kings and Might - We only have 2 of each cards. Only efficient with 4 spawns that we probably wouldn't even use on. I really just don't know how that confuses you?
If rush is deemed to be OP (However that is), then make it at least
a 2/2 or give us a chance to spawn something different each time, like a Shaman that has a similar but much more efficient and reliable power.