Okay. First and most important thing, the deck was fun.
Here's a few snaps of a mirror-match against another Watcher Druid (a very standard Watcher Druid)
Mid-late game, with Watchers activated:
This was pretty fun. I was skeptical about the lack of activators in this deck, but I realised that's due to this being a hybrid Watcher-Ramp, and that's how you designed it I'm guessing.
Most hybrids I try don't really work all that well, but this one was a lot of fun. The Watchers probably won't get activated early-game, or they're just not as likely, compared to a standard Watcher, to be activated early. I was worried about this, but it worked out fine most of the time.
You wanted a taunt heavy deck and you got one. As you can see from the images, most of the time my board was very taunt heavy. The standard Watcher I was facing couldn't keep my board clear with both my Wars dropping, and both the Watchers dropping.
Wild Growth didn't do much for me, as there's only one in the deck and I didn't draw it until late-game, if there was one thing to look into changing, it'd be that one Wild Growth. It did enable me to draw, of course, but this deck doesn't have issue with card draw thanks to the Drakes and Lores.
So yes, pretty effective and pretty fun to play. I'm not a fan of Watcher myself, so I prefer this hybrid you've got going on.
Edited by SirDigby on 6/15/2014 2:04 PM PDT