Critique ramp deck / advice on legendary pls!

Posts: 1
Hi the following is my ramp deck:

2 x Innervate (0)
2 x Mark of the Wild (2)
2 x Wild Growth (2)
2 x Wrath (2)
1 x Kobold Geomancer (2)
2 x Wild Pyromancer (2)
1 x Healing Touch (3)
1 x Big Game Hunter (3)
2 x Swipe (4)
2 x Keeper of the Grove (4)
1 x Leeroy Jenkins (4)
2 x Sen'jin Shieldmaster (4)
1 x Starfall (5)
2 x Druid of the Claw (5)
1 x Faceless Manipulator (5)
2 x Argent Commander (6)
1 x Hogger (6)
1 x Ancient of Lore (7)
2 x Ironbark Protector (8)

Any criticisms or advice on how to improve it would be appreciated, I'm sort of stuck between rank 15-16 with it at the moment...

I also almost have enough dust to craft a legendary, and would like one that would go well in quite a few decks so I can get a lot of use out of it but not sure which to craft.

I have The Beast legendary too but after looking it up I'm getting the impression it's considered a terrible card and not worth keeping.

Thanks
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Posts: 655
i like how peoples call ""my deck"" when u just clearly took meta deck changed 1-3 cards and calling it ""my deck""
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Posts: 85
Ignore the troll above, I will give you some pointers

2 x Innervate (0):fine
2 x Mark of the Wild (2):I prefer 1 to 2
2 x Wild Growth (2):fine
2 x Wrath (2):fine
1 x Kobold Geomancer (2):switch for thalnos if possible, better in every-way
2 x Wild Pyromancer (2):I generally stick to 1 if I use this guy but he's gonna be good at your rating against aggro.
1 x Healing Touch (3):fine
1 x Big Game Hunter (3):fine
2 x Swipe (4):fine
2 x Keeper of the Grove (4):fine
1 x Leeroy Jenkins (4): not necessary, run a fon instead for the same finishing burst or a 3 for 1 against zoo, add savage if you want to have wombo.
2 x Sen'jin Shieldmaster (4):fine
1 x Starfall (5):fine
2 x Druid of the Claw (5):fine
1 x Faceless Manipulator (5):fine
2 x Argent Commander (6):You're deck might like sunwalkers more
1 x Hogger (6):Hogger is too easy to remove at 4 health, I would sub him.
1 x Ancient of Lore (7):You need a second, period.
2 x Ironbark Protector (8):Ancient of War is better in many many ways.

Opinons:(assuming your new or newer to the game)
-Thalnos or rag is your best legend craft for this deck by far, I would side on rag for sure as he will win you games where as thalnos is just a pleasent thing to have.
-DE your beast for dust, he's not worth keeping for a newbie and craft your second lore.
-Double Pyro rarely comes into play for a druid, 1 is good enough
-Fit 2x harvest golem in here, common card that will trade well in any matchup/
-Assuming you dont own fon leeroy can work as a finisher but he is sub optimal for druid most of the time.
-You're deck is a slow burn, sun walkers are more efficient than argent commanders, especially at your ranking
-If no ancients of war keep iron barks in, but realize that you are paying an extra mana for a worse card, the damage/health tradeoff favors the 5 damage and 10 health for 7 over the 8/8 for 8.

My deck using the info of your post:
2 x Innervate (0)
1 x Mark of the Wild (2)
2 x Wild Growth (2)
2 x Wrath (2)
1 x Kobold Geomancer (2)
1 x Wild Pyromancer (2)
1 x Healing Touch (3)
2 x Harvest Golem(3)
1 x Big Game Hunter (3)
2 x Swipe (4)
2 x Keeper of the Grove (4)
1 x Leeroy Jenkins (4)
2 x Sen'jin Shieldmaster (4)
1 x Starfall (5)
2 x Druid of the Claw (5)
1 x Faceless Manipulator (5)
2 x Sunwalker (6)
2 x Ancient of Lore (7)
2 x Ironbark Protector (8)
1x Rag (8)

Prioritize crafting the ancient of wars and than a savage/fon combo (wombo combo) replacing leeroy 2xIronbark and 4th card of your choice with the savage if you desire to have the combo for a late game finsher(starfall I run almost exclusively if I see enough shamans and zoo on ladder)
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Posts: 1,386
06/16/2014 01:51 PMPosted by DJMatthews
Hi the following is my ramp deck:

2 x Innervate (0)
2 x Mark of the Wild (2)
2 x Wild Growth (2)
2 x Wrath (2)
1 x Kobold Geomancer (2)
2 x Wild Pyromancer (2)
1 x Healing Touch (3)
1 x Big Game Hunter (3)
2 x Swipe (4)
2 x Keeper of the Grove (4)
1 x Leeroy Jenkins (4)
2 x Sen'jin Shieldmaster (4)
1 x Starfall (5)
2 x Druid of the Claw (5)
1 x Faceless Manipulator (5)
2 x Argent Commander (6)
1 x Hogger (6)
1 x Ancient of Lore (7)
2 x Ironbark Protector (8)

Any criticisms or advice on how to improve it would be appreciated, I'm sort of stuck between rank 15-16 with it at the moment...

I also almost have enough dust to craft a legendary, and would like one that would go well in quite a few decks so I can get a lot of use out of it but not sure which to craft.

I have The Beast legendary too but after looking it up I'm getting the impression it's considered a terrible card and not worth keeping.

Thanks

I would craft a cenarius if you want to build a ramp deck. And I'd take out hogger and 1 pyromancer and an ironbark and add ancient of lore and 2 5/10 guys whose name escapes me at the moment
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