Zoos

Posts: 249
I don't mind that they have the imp/walker combo all the time since that's why you mulligan cards and its strong but not impossible to win on that opening.

I don't mind those 0 cost soulfires which is strong dmg for the drawback in that deck.

I only mind slightly those annoying charging doomguards since most of the time the game was over by then anyway.

And I find the hero power OP but I'll live with that.

But what I find just so **cken annoying is 70-80% of the games against zoo (JUST ZOO) they always get to go 2nd which is stronger for them than going first in a normal game. And no I am not using selective memory. I have for the last 2 months made a mental note to see how often they go first and frankly it almost never happens.

One of you or many of you are sapping my zoo coin flips in this game and whoever you are screw you....
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Posts: 687
This topic is so new and refreshing
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Posts: 2,597
You know, tonight I was going to browse forums and watch a baseball game, but I think I'll log in and fire up my zoo deck.
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Posts: 249
06/17/2014 04:12 PMPosted by Matuzak
I'll log in and fire up my zoo deck.


Go ahead I never said I lose that often to zoo. I just find it bull!@#$ how someone is taking all my coin flips from me.
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Posts: 1,371
do zoo locks even use imp?

also going 2nd is almost never better for zoo since you got 25 billion one drops anyway.
Edited by shaunika on 6/17/2014 4:18 PM PDT
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Posts: 249
06/17/2014 04:17 PMPosted by shaunika
going 2nd is almost never better for zoo


Than I must understand zoo wrong. They generally drop knife or 2 1 drops which snowballs on turn 2. First turn 2 minions generally helps them solidify their board for your 2 drop.
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Posts: 3,084
06/17/2014 04:27 PMPosted by PtZpTz
Than I must understand zoo wrong. They generally drop knife or 2 1 drops which snowballs on turn 2. First turn 2 minions generally helps them solidify their board for your 2 drop.
The point of zoo is that you have something every turn, having a minion on the board t1 is better than coining a 2 drop on t1 or two 1 drops because you're the first to attack and first to build momentum.
Edited by Shopped on 6/17/2014 4:36 PM PDT
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Posts: 1,371
06/17/2014 04:27 PMPosted by PtZpTz
06/17/2014 04:17 PMPosted by shaunika
going 2nd is almost never better for zoo


Than I must understand zoo wrong. They generally drop knife or 2 1 drops which snowballs on turn 2. First turn 2 minions generally helps them solidify their board for your 2 drop.


there's nothing better for zoo than turn 1 flame imp basically.
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Posts: 492
they always get to go 2nd which is stronger for them than going first in a normal game


I'm doing something wrong then, my stats are much stronger when I go first.
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