about wild growth:
i usually don't play it on turn 2 if i have a 2 mana minion to play, is this correct?
on turn 2, if the opponent have dropped a 1-health minion, should i go for wild growth or remove it with the hero power first?
coin + wild growth is a good play?
if i draw it on turn 5-6 i usually keep it for turn 10 even if i have 2 mana left for the excess mana spell
i think i've only played it on turn 10+ for the 3 mana draw, when do you play it for the 2 mana crystals?