Why is Hex so cheap

Posts: 179
What, a 0/1 taunt is supposed to be really valuable to me?

Like do Shamans ever say "i'd really like to Hex here but giving him a 0/1 taunt is too risky"
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Posts: 1,344
Yes. If you don't have board, Hex is really bad because you're removing one minion in exchange for giving them protection for another.
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Posts: 1,470
cast power of the wild on it and go for face.

and it actually protects your minions so its not that bad :P
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Posts: 1,051
Yes, if the opponent is on 8HP and has a taunted molten giant or ancient of war up and you have doomhammer + rockbiter, hexing it gives them a taunt and prevents you getting the kill on them. Polymorph would allow you to finish them which is why it costs 1 more.
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Posts: 939
06/25/2014 10:28 AMPosted by JackD
Yes. If you don't have board, Hex is really bad because you're removing one minion in exchange for giving them protection for another.


Indeed. I would never hex ragnaros if I had no board control and it was only minion on board...
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Posts: 1,344
06/25/2014 10:33 AMPosted by Geezuz
06/25/2014 10:28 AMPosted by JackD
Yes. If you don't have board, Hex is really bad because you're removing one minion in exchange for giving them protection for another.


Indeed. I would never hex ragnaros if I had no board control and it was only minion on board...


That's an entirely different scenario.
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Posts: 255
A 0/1 taunt still needs to be removed which means you have to waste an attack removing it. And can still be buffed. Against a pally for example leaving that frog on the board can give them a taunt yeti next turn. A priest can turn it into a 3/3 or even a 5/5 taunt. And that is only with 3-4 mana. With 5 mana the priest can turn it into a 10/10. 7 mana a 20/20. Gimmicky as hell but you never know how much RNGesus loves your opponent
Edited by squid5580 on 6/25/2014 10:46 AM PDT
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Posts: 513
06/25/2014 10:32 AMPosted by Astrohawke
Yes, if the opponent is on 8HP and has a taunted molten giant or ancient of war up and you have doomhammer + rockbiter, hexing it gives them a taunt and prevents you getting the kill on them. Polymorph would allow you to finish them which is why it costs 1 more.


why wouldn't you hex last and kill off the other minions first?
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Posts: 218
Hex is the best single target removal in the game. Every class is strong in doing something, so this is fine.
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Posts: 3,602
06/25/2014 10:19 AMPosted by evanct
What, a 0/1 taunt is supposed to be really valuable to me?

Like do Shamans ever say "i'd really like to Hex here but giving him a 0/1 taunt is too risky"


No, because anything worth Hexing is more dangerous than a 0/1 Taunt. So what? They spend mana and a card to do something, it's not supposed to be worse than not doing anything, that's asinine. It's still worse (usually) than removing the minion entirely, which is why it's cheaper than a card that actually does remove the minion entirely. It's also still worse than leaving them a minion you can usually ignore entirely with minimal risk like a 1/1 non-Taunt sheep, which is why it's cheaper than Polymorph.

Your argument is stupid. If you don't want people to think you are stupid too, find a better one.
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Posts: 513
06/25/2014 10:41 AMPosted by squid5580
A 0/1 taunt still needs to be removed which means you have to waste an attack removing it. And can still be buffed. Against a pally for example leaving that frog on the board can give them a taunt yeti next turn. A priest can turn it into a 3/3 or even a 5/5 taunt. And that is only with 3-4 mana. With 5 mana the priest can turn it into a 10/10. 7 mana a 20/20. Gimmicky as hell but you never know how much RNGesus loves your opponent


You still have to waste mana or a minion when you polymorph something too.
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Posts: 3,804
Assassinate is 5 mana and it leaves nothing on the board.

Polymorph is 4 mana and leaves a 1/1 minion you have to then remove with 2 mana afterwards or another minion

Hex is 3 mana and leaves a 0/1 taunt. The taunt is more annoying than a 1/1 minion.

That's how it goes.
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Posts: 746
hex & polymorph are much better against deathrattle minions, since assassinate CAN leave a minion on the board or at least trigger the rattle.

With Naxx coming up & a bunch of deathrattle minions are being included I imagine the already-slow assassinate will be even less often used in constructed.
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Posts: 1,915
06/25/2014 10:34 AMPosted by JackD
06/25/2014 10:33 AMPosted by Geezuz
...

Indeed. I would never hex ragnaros if I had no board control and it was only minion on board...


That's an entirely different scenario.


Correct. Geezuz reading comprehension is poor.
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Posts: 2,371
06/25/2014 11:04 AMPosted by Dakarian
Assassinate is 5 mana and it leaves nothing on the board.

Polymorph is 4 mana and leaves a 1/1 minion you have to then remove with 2 mana afterwards or another minion

Hex is 3 mana and leaves a 0/1 taunt. The taunt is more annoying than a 1/1 minion.

That's how it goes.


This.

Where is the difficulty in understanding this?
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Posts: 330
06/25/2014 11:04 AMPosted by Dakarian
Assassinate is 5 mana and it leaves nothing on the board.

Polymorph is 4 mana and leaves a 1/1 minion you have to then remove with 2 mana afterwards or another minion

Hex is 3 mana and leaves a 0/1 taunt. The taunt is more annoying than a 1/1 minion.

That's how it goes.


I couldn't put it any better. I've lost count of how many times I've swung a game through my opponent forgetting to attack other minions before using Hex, not a risk associated with polymorph.
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Posts: 307
imo it is weird that a card that removes AND silences your minion costs 2 less than a card that just plainly destroys it
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Posts: 3,266
06/25/2014 10:59 AMPosted by ToroSedato
Hex is the best single target removal in the game. Every class is strong in doing something, so this is fine.
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Posts: 208
06/25/2014 10:19 AMPosted by evanct
What, a 0/1 taunt is supposed to be really valuable to me?

Like do Shamans ever say "i'd really like to Hex here but giving him a 0/1 taunt is too risky"


^ Yes, they (we?) do. They also say, "Should I save Hex for something else? Is he baiting me?"
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Posts: 3,383
You lot forget that you can use Hex defensively.
No taunt, and the opponent is threatening lethal?

Call in a totem, and hex that totem unless it's a taunt totem, or hex another totem.

I consider Hex the singlemost powerful individual piece of removal in the game.
Paladins can buff it, sure -- but they spend a card doing so. 4 mana for Blessing of Kings turns it into a... chillwind yeti.
Then you can Earth Shock it for the kill, or otherwise silence it to make it utterly useless.

1: Hex
2: Execute
3: Polymorph
4: Fireball --> 6 damage for 4 mana or 7 damage for 6 mana
5: Assassinate

Power Words don't make the list, because everyone knows you play 4 attack minions versus priest, or cheat minions into having 4 attack.
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