06/26/2014 07:02 PM
Posted by know666
@TheOak: I've used spirit and unbound, they can be very effective but I simply don't like having that much overload in my deck. Would you have any suggestions on what cards i could take out, and why? And I totally agree on the drake, already put in a second one lol
No my brother, embrace the Overload. Wielding Overload correctly is what separates a good Shaman from a n00b. Basically with a Shaman, you are playing 2 turns at a time: the current turn and the next.
Feral Spirit is a very very powerful card. It is your aegis against aggro decks. Combined with Stormforged Axe, they are your ticket to victory against Zoo.
Unbound Elemental is fantastic. It kills a lot of 2 drops and can survive a hit with 3 drops. My favorite turn 4 play is dropping Unbound and cast Lightning Bolt to kill their 3 drop. Suddenly you have a 3/5 minion and they are sweating to find an answer.
Get rid of Ancestral Healing, because buff cards are inherently bad. If your buffed creature dies, you lose TWO cards. And if they used 1 card to kill it, the opponent is now ahead. Card advantage is everything in this game.
Also get rid of Forked Lightning. It may seem good, but it is not. If you use it early game, the overload is too crippling. If you use it late game, the damage is not enough. It is just too situational. In other words, it is not good unless you are fighting a zoo deck.