New Paladin Player Here

Posts: 3,124
Hey all, I've been loving the paladin recently and had a few basic questions.

1) How is Sword of Justice? In the current meta it seems a bit slow, but if you can catch up it seems to make a pretty big difference.

2) How many Avenging Wraths should I have in a deck? I know some paladins run two but that might be a little much.

3) What is best card-draw mechanic for a paladin? I am aware that Divine Favor is great for Shockadins, but what if I don't play an aggro deck?

4) What are the "must-haves" from the "hell-nos" as far as paladin decks goes?

Thanks in advance!
Reply Quote
Posts: 13
all the answers to your question are in this deck,
http://2p.com/7534293_1/Hearthstone-S4-EU-Legend-Rank-1-Kolentos-Midrange-Paladin-by-Vincent.htm

very good for high ranks like 7+
Reply Quote
Posts: 389
1) SoJ is generally considered a lukewarm card. Its best usage is when paired with a mid-range deck; neither full control, which specializes in late game, nor aggro/shockadin, which favors immediate pressure.

2) The number of avenging wrath in your deck will depend upon your deck style. It fights for a spot among other high-mana cost cards, and it ultimately comes down to personal taste. Some prefer Avenging Wrath, others prefer the more controlled Argent Crusader (4/2 charge divine shield), and yet others prefer (or have access to) legendaries such as The Black Knight and Sylvannas.

3) Our best card draw is Azure Drake. Use two of them. It sounds like you favor control/midrange, which means Divine Favor is not a real option for you. Instead, seek to add a one Lay on Hands to your deck. Good healing, good card advantage.

4)
Must haves:
Equality (2), Aldor Peacekeeper (3), Truesilver Champion (4), and Consecrate (4) are contained in virtually every Paladin deck.
Control decks add Guardian of Kings (7), Lay on Hands (8) and Tirion (8).
Aggro decks add Blessing of Might (1), Divine Favor (3), and occasionally a Blessing of Kings (4).
Midrange blends the two.

Avoid:
All secrets. They can be used sparingly, in certain decks, but they are a trap for new players as they are often inefficient (it basically takes 2 of your cards to deal with 1 of your foe's cards, which is a bad trade).
Blessed Champion. The worst buff in the game. Daydreams about comboing it with two blessing of Mights for a 20 damage swing is just that... a dream.
Holy Wrath. Randomized damage means you can't guarantee killing off a necessary minion. Use Hammer of Wrath instead, if you feel the need to smite.
Reply Quote
Posts: 3,124
07/09/2014 05:01 AMPosted by Wards
1) SoJ is generally considered a lukewarm card. Its best usage is when paired with a mid-range deck; neither full control, which specializes in late game, nor aggro/shockadin, which favors immediate pressure.

2) The number of avenging wrath in your deck will depend upon your deck style. It fights for a spot among other high-mana cost cards, and it ultimately comes down to personal taste. Some prefer Avenging Wrath, others prefer the more controlled Argent Crusader (4/2 charge divine shield), and yet others prefer (or have access to) legendaries such as The Black Knight and Sylvannas.

3) Our best card draw is Azure Drake. Use two of them. It sounds like you favor control/midrange, which means Divine Favor is not a real option for you. Instead, seek to add a one Lay on Hands to your deck. Good healing, good card advantage.

4)
Must haves:
Equality (2), Aldor Peacekeeper (3), Truesilver Champion (4), and Consecrate (4) are contained in virtually every Paladin deck.
Control decks add Guardian of Kings (7), Lay on Hands (8) and Tirion (8).
Aggro decks add Blessing of Might (1), Divine Favor (3), and occasionally a Blessing of Kings (4).
Midrange blends the two.

Avoid:
All secrets. They can be used sparingly, in certain decks, but they are a trap for new players as they are often inefficient (it basically takes 2 of your cards to deal with 1 of your foe's cards, which is a bad trade).
Blessed Champion. The worst buff in the game. Daydreams about comboing it with two blessing of Mights for a 20 damage swing is just that... a dream.
Holy Wrath. Randomized damage means you can't guarantee killing off a necessary minion. Use Hammer of Wrath instead, if you feel the need to smite.


Awesome, thanks for the tips :)
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]