Are you claiming that a nerf to one of the weakest classes at the moment was absolutely necessary?
Really? Lol. Hunter is still incredibly powerful. Everyone simply abandoned it because UTH got a (MUCH DESERVED) tiny nerf. 4 mana should not give you a near-full counter to your opponent's board and anywhere from 2-7 cards. UTH is still incredibly powerful and it amazes me how people think otherwise.
You did read what you just wrote right? 2-7 cards? 7 cards seriously? I guess you don't know how the card even works. 2-3 is the usual, any more and you're probably losing and in desperate need of cards. It's max a max of 6, and if you max your board, you have only 1/1's, so you would have to sac one play a wolf, now at 6 mana, continue to attack with the other 5 to remove his probable taunts since you let him get 7 minions on the board, and taunts usually have high hp, so you better hope you drew a Hunter's Mark or 2, and in the end all you've done is drawn cards, killed a few minions and at best you have a buzzard and wolf left on the board, both with 1 hp and easily picked off. This does not give tempo, but it's there to somewhat equalize it, since Hunter's DO NOT HAVE AN AOE SPELL.
Priest - Wild Pryomancer + PW:S + Circle of Healing, - 3 mana, 2 damage across the board
- Holy Nova, plus if you have Wild Pyromancer out and a Northshire Cleric and any other minions, you're drawing cards while healing your minions and dealing damage to enemy minions.
Paladin - Consecrate
- Equality + Wild Pyromancer
Mage - Do I even need to write them
Druid - Swipe (annihilates Hunter's too)
Shaman - Lightning Storm, really nasty even if it has overload, because that kind of makes it all the nastier
- Feral Spirit - just throwing this out here because compared to UTH, well, it's a lot better. You need 6 hounds to take out the 2 TAUNTs a shaman can get for the same price and they can survive a hell of a lot more than a little hound
Warrior - Whirlwind + Wild Pyromancer + Frothing Berserker + armorsmith
Rogue - Fan of Knives, Blade Flurry
Warlock - Hellfire, Shadowflame
Yep, I guess no other Hero has a 4 or lower board wipe. I guess Hunter, which has to use cards together to get the same effect as other heroes needs more nerfs. Also, if a class is not being used and stats show they have low win rates, could it be possible it is not being used because of low win rates? Guess you missed the memo on that one.
Oh and let's add in the fact now that 2 removal spells hunter's have are random based, and considering the new naxx cards are deathrattle heavy, a nerf to hunter at this point in time is just retarded. Yes, let's give hunters more of a challenge by nerfing them then making their removal scary to use because they don't get to control anything. Opponents choose when to set off secrets effectively making secrets less effective and spells that choose random targets are already pretty weak and could backfire based on what is hit.