Turn 1 Nourish

Posts: 207
Thoughts?

I feel like going second and having the coin, I'd rather Nourish on turn 2 with coin+Innervate so I can save the second innervate for something else.
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Posts: 192
id much rather play a 5 costing minion on turn 1 or 2 then nourish.
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Posts: 105
07/20/2014 09:01 AMPosted by iExist
id much rather play a 5 costing minion on turn 1 or 2 then nourish.


that's not possible, you wont have enough mana
Edited by McBurak on 7/20/2014 9:20 AM PDT
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Posts: 700
07/20/2014 09:20 AMPosted by McBurak
07/20/2014 09:01 AMPosted by iExist
id much rather play a 5 costing minion on turn 1 or 2 then nourish.


that's not possible, you wont have enough mana


Two Innervates and Coin will give you 5 mana.
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Posts: 105
yeah, but then you will have 2 or 3 mana next turn, and nourish is 5 mana
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Posts: 913
07/20/2014 09:01 AMPosted by iExist
id much rather play a 5 costing minion on turn 1 or 2 then nourish.


Nourish would be much better in long term
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Posts: 207
I'm basically asking about turn 1 vs turn 2 nourish. Obviously it doesn't happen often, but it did for me today, with an opening hand Innervate Innervate Nourish and I think a Sunwalker, + coin. Yeah you can drop sunwalker with coin/innx2 or on turn 2 with 2 innervates but I feel like Nourish would be much better considering how early it is. I ended up doing nourish on turn 2 I think.
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Posts: 1,865
Never play Nourish before turn 3 Imho, just not worth it. If you want to Innervate into something early than it must be a minion to start putting up some pressure. Wild Growth is solid enough for ramping purposes, Nourish for 2 mana crystals on turn 1 or 2 is just overkill and you won't really have a good follow up for the 2 mana crystals available to you the turn you played it, whereas if you play it on turn 3+ you have a better chance of actually playing something else with the additional mana.
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Posts: 25
Turn 1 nourish is good if you get the two extra mana crystals cause the opponent will have 2 mana crystals and you would have 4.
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