as I've said before, the issue is the one class that create a game ending stroke that easily whilre screwing off the entire rest of their game.
And if all you think is possible is 20/20 or 27/27, you aren't trying hard enough. just throw down a turtle and buff it up. Or better yet, a stormwind knight. now you get charge.
THe only class that can create a game ending minion in one round is what I'm talking about.
An 18/18 minion is formidable, but not game ending. And it is still more tricky for a pala to create it. The priest can jack off all match, spam out deck peeling cards until his hand is stuffed and its nearly impossible for them to NOT have the cards they need.
You get the idea?
Again, if it remains as is, not the end of the world. Just annoying that I've rarely seen this done in a game where the priest even seemed to TRY. They just screwed around, "Oops'd" every round until they hit their jackpot. Even seeing it coming one time didn't work. I got the minions I attempted to set out to block mind controlled, lol (that one was my miscalculation.. and at least a decent set up by the priest for once, hehe)
Its just an annoying thing both to face, and because it has become damn near the MUST have ONLY combo mid game priests are after... no variation in any priest you play, period. In GM and Masters you see a lot more variation at least. But recently trying to get some of my lower/mid range classes or helping my wife through some priest battles seeing the same thing every priest match gets annoying.