07/27/2014 07:19 PMPosted by iAmEHonest question:
Handlock by turn 6 I generally have 2 4/10 drakes, taunted, and a couple giants on the field. And complete board control
As a ramp druid I generally have two 4/6 taunts on the field by turn 6.
How do you deal that? 'Specially when you realize that none of these decks play anything lower then 4 damage, so you can't draw anything via cleric. You have no removal for any of these cards, and I have plenty of removal left to destroy any buffed card you play.
Handlock is a terrible match-up for priests, granted I don't play at the high ranks, but if I were to meet alot of them I'd add an additional SW Death to my decks or BGH again. It's the one deck as a priest my current deck can't deal with consistently.
The turn 2 Yeti is annoying but can be dealt with, my priest decks run enough minions to handle it coupled with heals. The thing I hate about druids is Trees+enrage for 14 damage from an empty board.
It sucks grabbing board control, and having totally outplayed a druid to be killed like this. Combo's exist, but priest is the only class that doesn't have a 2 card high damage combo from an empty board (except maybe Velen + Mind Blast but Mind Blast is a dead card entire game). If we had one, even at 10 mana, you'd see alot more priest wins.
Priest is good at board control, and making good trades with minions coupled with heals but we lack a finisher though, divine spirit/inner fire is so unreliable and tends to generate dead cards in your hand, which you can not afford at all.