04/18/2014 04:09 AMPosted by IPutGodAway03/20/2014 12:08 PMPosted by ChaosAEI have used Jaraxxus, and it is completely balanced, here is why:
-Jaraxxus is 9 mana
-The only other hero power change in the game (shadowform) is 3 mana, since in most cases you cant use the new inferno hero power that turn that part of jaraxxus is worth 2 mana
-get a 3/8 weapon, 4 mana
-Jaraxxus can heal, usually bout 1-8 health, not often do i risk another turn after that. 8 health heal is worth 3 mana.
It also takes your entire turn to play since its 9 mana.
And the new hero power isn't broken because by turn 9-10 a 6/6 every turn is fine for late game. Jaraxxus is meant to make the player go super agro
While I agree that he shouldn't be nerfed, your TCG logic is in need of work.
If you have a card that does the things that three separate cards do, it should cost more. There's a huge advantage to getting two cards in one.
Beyond that, the idea that a 3/8 weapon costs 4 is asinine. Assassin's blade, the closest comp, costs 5 AND has half the durability.
And the hero power? A 6/6 for 5 would be extremely generous. Being able to do it once a turn, for 2 mana? That card would cost 5 at a minimum. If it cost 3 mana, like shadowform, it would be run in every warlock deck no question.
So, although you're right, Jaraxxus isn't broken, you don't seem to understand why. The real reason he's not broken is because he's pretty much an empty turn on turn 9. You can't throw down taunts after you play it, so unless you have a decent handle on the board, he's risky. Sure, he might save you from losing a game if you're at 4 health and your opponent's deck is gassed, but you might've won or not gone down to 4 if you had a playable card, rather than a jaraxxus.
Let's be honest, very rarely is a player able to do 15 damage in one turn. That's a two turn GG. So yeah you may waste a turn, but odds are you probably won't die next turn. And after that? You have a 3/8 weapon, basically unlimited Boulderfist Ogre's (generally viewed as one of the best cards next to senjin and chillwind) for A THIRD of the mana. And if you happen to have a Defender of Argus in your hand? (As what happened to me). GG no RE. It's ridiculous that you would be able to summon a Chillwind Yeti, a 6/6 minion, and then Defender of Argus to make them both into taunts, all in one turn with no buffs. That Hero power should be 4 mana crystal's minimum EASILY, and that's being generous.