08/23/2013 10:52 PMPosted by Anthonyplease neft lord jaraxxus basically if you cant kill a warlock pre 9 mana crystals you lose because he summons 6-6 inferno every turn for nothing basically plus his hand nerf those infernos
That's the only card that is awesome!
And i don't have it. :/ BTW What class do you play that Jaraxxus made you so angry that you want nay demand a nerf? :D
The odd thing is that I think options like this might be limited by not having enough space on the card for more Battlecry text.
On the turn you use the card you use 9 mana for a 3 damage 'weapon' and 'reset' your hp to 50% of your original which would be ok except the infernal isint usable until 2 turns after (has good syngergy with shadowflame though).
Once you get a little bit more experience playing with the card esp vs decks with high burst potential jaraxxus would actually be about right in power if he cost 8 mana and allowed you to use either life tap or the infernal the turn he was played (if played at 10 mana ofc).
Dread Infernal (Basic Set)
Succubus (Basic Set)
Voidwalker (Basic Set)
Blood Imp (Expert Set, Common)
Flame Imp (Expert Set, Common)
Felguard (Expert Set, Rare)
on top of that, a demon summoned by bane of doom doesn't trigger battlecry, so even if jaraxxus was on the list, he would not be able to replace your hero.
never tryed to sacrifice them, but my experience with defender of argus would say no, as playing the defender next to one infernal won't buff him with taunt and +1/+1
Every time I face a Warlock they wipe the board first and then drop this hideous thing the next turn. Before you can do something about it, 6/6 Infernos will be oozing out of this guy’s peephole. Seriously Even 3/3 Inferno's would be strong. 6/6 creatures is just ridiculous.
The argument of Mages being able to kill him is BS as well. First of all. You'll need that one freakin' Pyroblast (which is on the border of being OP as well) Then you have to hope that the Warlock doesn’t whip out some healing creatures, and then you still need a fireball the next turn to finish him off. Come on! That not a realistic scenario. You get way more value out of Jaraxxus than you should. So I say either nerf this card or just change the text to: "You win the game" that's more appropriate for what he does.
And absolute bullox to the guy who tried to argue that his rarity balances him. Cards are balanced by being balanced, their rarity should never come in the equation for how much raw power a card should have.... balancing card power around rarity is a real unhealthy direction to take the game.
11/20/2013 07:53 PMPosted by TarekThis is insane. I had a really good hand vs a warlock and I was only able to bring him to 7 health before he summons this guy and it's gg. With all his damage spells and card wipes and just adding a couple of restore health battle cry creature; it's impossible to kill him before turn 9. I had a REALLY good start; he could have never stopped me without his ridiculous spells. I mean let's just count the cards he can use .. seriously, he can easily delay things till turn 9. Inferno doesn't have taunt. So? it's not like he can ONLY deploy a 6/6 demon at a cost of 2. He has 8 other resources to spend and other cards to play.
He's helpless turn nine. You should always be prepared for a turn nine jaraxus. I can't remember the last time someone played Jaraxus and didn't lose.
nerf those infernos
Haha, look at this idiot
I'd say the only idiot in the thread is you, JackGates.
Jaraxus is absurdly overpowered. He's a last-ditch heal, on a class that doesn't have a ton of healing. He's arguably the best weapon in the game, on a class that doesn't have any weapons. He has hands down the most ridiculously OP hero ability in the game as well.
Once he's on the board, its a question of how much direct damage you have in your hand.
I find it laughable that people are quoting he's balanced by an absurdly rare hand combination of nonbasic cards. That's no way to balance a game.
Increase his mana cost, nerf the hell out of those infernos (i'd say 4/4s that deal 1 damage to everything on the board on cast) and then we might consider him to be a balanced card.
If Hearthstone had more direct damage cards available to all classes, we could entire the idea that setting player health to 15 might be proper balance. However, unless you're a mage, then dealing that much raw damage directly to the hero is very difficult to do, and only can be done is very few situations.
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