Just owned a rogue that was playing the miracle rogue deck BY THE BOOK, CARD FOR CARD.
I know because I have the EXACT deck built but I find it boring to play. He had the exact same two legendaries, gadgetzan auctioneers, mana addicts, and questing adventurers that I have in my deck as well as all the 0 or 1 cost cards. I got the deck list from a youtube video.
Very funny beating a rogue using that overpowered deck.
I have had a few cases where I'll end up with 2x Unleash the Hounds inside my hand at the same time. I have to carefully do the math to see if its more beneficial to cast the second one for the extra +1 attack to all in case I just don't QUITE have enough damage to kill him with everything I can play, but using the second unleash the hounds is worth it, even though the charge is wasted, since it gives me enough damage to kill the enemy.
I have had trouble however where I'm not quite at enough cards in my hand or the game just goes on too long and I STILL never draw what I need to. I'm not sure if that's just my luck, or if there's some other cards that would give me card draw that I should swap in. The problem when I play my Buzzards is that they seem to be picked off pretty quickly, and plus I waste another beast in my hand that is likely to die from the enemy the next turn anyways, and that's a beast that I could have saved for the final all in kill at the end, that would have been buffed up numerous times with +attack power. Any tips?
What cards are you running? If your deck list is much different than the OP, I'd suggest sticking with the cards listed there (except take out the raptors and stick in the owls). Tracking, engineer, buzzards, and flare seem to be enough card draw for me. I'm not skimpy about playing my Tracking, either. I'll play it on turn one if I have it in hand.
Unless I'm horribly desperate for more answers to his board, I tend to wait until the "combo turn", or until I have two buzzards in hand, before playing any buzzards. Two buzzards plus a boar will still net three cards, which isn't bad. I imagine most players know this by now, but I'll say it anyway: never, ever play a buzzard without playing at least one other minion for some draw. 2 health is just too easy to kill to let him sit there for a whole turn.
EDIT: I should also note I've been tossing around the idea of swapping something out to toss in Snake Traps to use as a combo with buzzards (oh so sweet), but the deck has been working so well for me that changing anything seems too risky to be worth it. If there were any cards in the deck that I didn't find particularly useful, I'd do it in a heartbeat, but so far every single card has been clutch in at least a few games. Engineer seems to be the weakest card in the deck, but I think I'd rather keep her around than have to rely on a combo that may not go off, or that I might not get the cards to until late game.