03/25/2014 06:50 AMI crafted and quickly regretted it. The thing is it's just way too inconsistent, if you cut your deck low enough to take advantage of it you'll lose every game in which you don't draw it and only some in which you do. If you cut any higher you just won't get any cards out of it. If Paladin had more cards to support a rush playstyle it could get better but really it's only very slightly ahead of being dust fodder.
Posted by Rack
Paladin have plenty of cards to support a rush playstyle: Argent Protector is amazing for giving problem creatures divine shield (Knife Juggler, for example), Blessing of Kings is amazing in faster decks willing to spend cards on buffs, and then buffing the board to give your opponent something to think about (Dark Iron Dwarf, Shattered Sun Cleric, Dire Wolf Alpha etc). The standard combo of divine shield=> buff=> buff moar=> card draw gives you a ton of tempo. The way this game is built a combination of small cards will almost always be stronger in the short run than one big card of the same total cost. The problem is when you don't have sufficient card draw.
So the question becomes:
a) do you run only one divine favour?
b) do you have enough card draw to cycle you through to your divine favours when you need them?
The reason Novice Engineer used to be so good, despite the body not really do anything except give your opponent something to think about, is because it cycles you through your deck to your better cards. If you are running a rush deck, you have divine favor, but you also should be taking supplementary card draw. Acolyte of pain synergises incredibly well with buffs, especially Blessing of Kings. Loot Hoarder is always good as well.
P.S. Dire Wolf Alpha is amazing in Aggro Pally.