07/07/2015 02:15 AMPosted by gaeshin07/07/2015 01:33 AMPosted by JKR666Leoric looks like he'll be considered OP as well.
He looks like a harmless stalker to me after reading through his kits. Also he seems like he needs to synergize with others in order to be more OP.
So he'll be rather OP then? I mean, Heroes is a bit more focused on teamplay than a lot of other mobas. Saying a hero will only be OP is if he isn't running a lone wolf isn't saying much.
Looking at his kit - I figure the ideal build for him would be one where the goal is to get into the fight - stay in the fight, die in the fight, come back into the fight. Building talents that just grant him more life/sustain while dead would have him rematerializing during a 5v5, making it so he's never really taken out.
Definitely wouldn't consider him a solo-laner, but a !@#$ing nightmare in teamfights - direct opposite of Butcher, really.
OT: Butcher can be countered by, being ungenerous, 90% of the heroes in game. He cannot be countered by stupid plays. His charge is only unstoppable once it starts - there's about a second of wind-up - and after the charge he's stunned for about 0.5 seconds from collision... then he can also be hit by CC right then - any dashes will also save you because his charge is now on - at the very least - an 8 second cd.
Considering he has the movement speed of Stitches (though I feel like it's slower)... it's really not that hard to get away from him unless he takes Lamb.
But taking Lamb ignores a huge potential for damage and teamfight capability considering at level 20 the only use it has is locking up one target (or the whole team, if you take that over Blink - your only escape).
Butcher is an insanely powerful duelist - if you facetank him while he's healing or have no means of escaping him. But since Heroes is about teamplay - and it really does put a huge emphasis on teamplay - Butcher is only useful to pubstomp.
