Please don't release Infernal Shrines map as-is

Posts: 2,839
This map has so many issues with the objective as outlined all over the PTR feedback forum, I would be disappointed if it is released as-is. Anyone interested can go read threads themselves, but some brief points:

    the objective spawns too quickly, and is too easy to win for AoE heroes; winning it can come down to luck of where your team is, or initial laning assignments when it happens to spawn - afaik there is no pattern.

    the Guardians are too strong against heroes and it attacks heroes directly unlike other 'bosses' - this on top of the fact that one team probably just lost a teamfight over the objective itself. They blink instantly onto heroes too.

    map is far too snowbally, especially for a 3 lane map. Haunted Mines can feel less snowbally than this map since the golem scaling change, no joke. Winning the first Guardian is almost a guaranteed multi-level advantage.


I know it's unlikely Blizzard will delay the release wince the maintenance is planned and so on, but after trying and reading the feedback about this map, I think Blizzard should consider tweaking it further. (It also makes me lose more faith in Blizzard's internal testing.)
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Posts: 1,902
After testing it on the PBE, its just a massive snowball fest. If one team gets the first, its near impossible for the other to recover due to how often they open up.

Basically if one team gets the first shrine, they are most likely going to be in position to get the next. Also the demon you summon from the shrines is insanely overtuned.
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Posts: 3,492
Agreed. It is a terrible, evil map.
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Posts: 578
While I do like the mechanic I believe at early game they should make them a little weak.
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Posts: 7,820
08/14/2015 07:29 PMPosted by UGG
This map has so many issues with the objective as outlined all over the PTR feedback forum, I would be disappointed if it is released as-is


Well they already stated they never planned on releasing the map in the next update, so we have a few weeks left.

I can't imagine they would leave it as is with all the feedback they have been getting we a release date not yet set even.

I love the Punisher mechanics, Golems that focus heroes is cool...but the general flow of the map just feels off.
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Posts: 2,481
I just requested sticky to make sure they see it. I do find this map very snowbally, and not ready for ranked at all.
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Posts: 448
If they don't fix or adjust it based on the overwhelming community feedback then basically it makes the entire point of the PTR useless if they ignore the feedback it generates.

On a side note this game already has snowball issues with certain maps, I find it odd that Blizzard is only adding to them too.
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Posts: 3,869
I think that you will see major changes before this map goes live. At the very least they will reduce the frequency or alter the timing to allow for more counter play. There can't be this much negative feedback without some changes being made.
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Posts: 793
Mercs should vanish while the Punisher is out.

Fog of War in the center areas of the map between the lanes is a bit too much.

Punisher should ramp up more in power.

Overall I am not a fan of this map but I hope they can at least make a few adjustments to make it better and won't release it in its current state.
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Posts: 2,839
I just played another game on it and my impressions didn't change.

08/14/2015 09:34 PMPosted by Connatic
08/14/2015 07:29 PMPosted by UGG
This map has so many issues with the objective as outlined all over the PTR feedback forum, I would be disappointed if it is released as-is


Well they already stated they never planned on releasing the map in the next update, so we have a few weeks left.

I can't imagine they would leave it as is with all the feedback they have been getting we a release date not yet set even.

I love the Punisher mechanics, Golems that focus heroes is cool...but the general flow of the map just feels off.


Ok, I didn't see anything about a release date specifically, but since it is all part of the same PTR I assumed it would come out when the Kharazim does. Good to know the map won't be live next week.
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Posts: 481
I think a big problem with the map is how it favors certain heroes (ranged aoe) over others (melee asassins).

Not only are you at a severe disadvantage when trying to contest the shrines but you also have little chance to kill the punisher, as he will just hit you back. That and another enemy hero nearby is usually enough to down anyone in seconds.

Conversely, the punishers are relatively easy to kill for the likes of Jaina/Valla as their hp is very low for bosses (which is probably the reason they spawn so often, Blizz might have expected them to be less impactful)

Now I do like the general mechanics of a summon that hunts heroes. It's very different from the pure siege bosses/golems we are used to. But the map needs tweaking. They should appear rarer (so the team can recover in between and assign ranged punisher killers and melees to different lanes) and the shrines should be easier to clear for non aoe heroes. Maybe a temple-like mechanic where you have to sit on it uninterrupted for x seconds
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Posts: 3,796
Agreed can be very snowbally.. and in QM it would be a disaster. It is more team fight dependent than any other map. And people who are late to the party (for whatever reason) would help ruin it.

The guardian march through your base is practically unstoppable given all the AOE effects around him (freaking lasers!) and the way he attacks heroes. It's cool in theory.. he can take care of himself. But ultimately it means whoever gets him first wins.

I can see 5 minute wins with a split lane strategy using the guardian. Defenders would have think outside the box or just let the other side win.

I love new maps but I think this one would be quite hated.
Edited by Winter on 8/15/2015 2:25 AM PDT
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Posts: 8,210
Punishers are definitely too strong, and the last thing this game needs is more OP objectives.
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Posts: 1,248
08/14/2015 07:29 PMPosted by UGG
This map has so many issues with the objective as outlined all over the PTR feedback forum, I would be disappointed if it is released as-is. Anyone interested can go read threads themselves, but some brief points:

    the objective spawns too quickly, and is too easy to win for AoE heroes; winning it can come down to luck of where your team is, or initial laning assignments when it happens to spawn - afaik there is no pattern.

    the Guardians are too strong against heroes and it attacks heroes directly unlike other 'bosses' - this on top of the fact that one team probably just lost a teamfight over the objective itself. They blink instantly onto heroes too.

    map is far too snowbally, especially for a 3 lane map. Haunted Mines can feel less snowbally than this map since the golem scaling change, no joke. Winning the first Guardian is almost a guaranteed multi-level advantage.


I know it's unlikely Blizzard will delay the release wince the maintenance is planned and so on, but after trying and reading the feedback about this map, I think Blizzard should consider tweaking it further. (It also makes me lose more faith in Blizzard's internal testing.)


They should make the boss not doing any dmg to buildings at all.

It is a hero hunter and already tanking building. There is no reason for it to be destroying buildings as well.

Change proposal:

1) Boss do 0 dmg to buildings.

2) The minions spawn shrine all over the map, you have to collect demonic essence and bring it to that activated shrine.
Edited by TcomJ on 8/15/2015 6:53 AM PDT
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Posts: 118
In my opinion a major issue is that on any other battleground you FIRST have the huge team fight over an objective and THEN proceed to grab it (although you can sneak some tributes and coins even if there is an ongoing fight). But on Infernal Shrines I feel like I should be fighting both the enemy team and creeps at once which makes it an absolute mess. It's also way too easy and fast to get 30 of them down and the number should definitely be increased to at least 50.
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Posts: 159
The map could use some tuning, but I think the biggest issue is MMR not carrying over from live.

Most of the games Ive seen snowball have been from the other team trying defend as 5 while we soak 3 lanes and 3 man push.

People position aggressively and let themselves get to half hp or less and then get killed by the punisher all while getting out soaked.

Im withholding judgment until its been live for a week or two and people have figured out how to play it properly.
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MVP - Hearthstone
Posts: 14,113
Keep in mind that there's more or less no matchmaking in PTR, so it may not be so clearcut that it's a case of snowballing.

Instead of being whoever wins the first objective will win the game, it may well be whoever was going to win the game will win the first objective.
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Posts: 6,707
08/15/2015 09:55 AMPosted by Mand
Keep in mind that there's more or less no matchmaking in PTR, so it may not be so clearcut that it's a case of snowballing.

Instead of being whoever wins the first objective will win the game, it may well be whoever was going to win the game will win the first objective.


That is true, and in scrims the map doesn't snowball as much. However, design wise it still has it's issues and needs changes to meet the potential of its idea.
Edited by DarthCaedus on 8/15/2015 9:59 AM PDT
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Posts: 3,492
I just out of a SEVEN MINUTE win on this map. So ridiculous >.<
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Posts: 780
I just out of a SEVEN MINUTE win on this map. So ridiculous >.<

I've had a win on haunted mines that was slightly under 7 minutes once. So that's not indicative of anything definite about this map in particular.
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