Coordination advantage – We’re planning to make additional adjustments in this area, and one of the avenues we’re exploring right now would cause the matchmaker to further prefer matching parties of similar size. While this will help to limit matching solo players against large parties, it wouldn’t completely prevent these situations if the system determines the match to be acceptable. While matching against a full party as a team of solo players can be challenging, solo and duo-queuing players can and do beat larger parties regularly, despite the slight coordination advantage, and we’re not planning to remove the possibility to match against four and five-player parties from Quick Match right now.
Before we make any changes, we will first need more time to collect match data and continue testing internally so we can be sure that anything we implement will achieve the results we’re looking for.
Coordinated team compositions – Large parties in Quick Match are able to coordinate their hero picks, which can be frustrating for solo players who get matched against them. While this primarily occurs with full parties, we’re aware that this is a point of concern for some players. We’re currently investigating changes that will help limit certain types of team compositions from being formed when solo players are matched into a team. Something to keep in mind is that Quick Match is meant to offer players a wide variety of hero picks and team compositions. Just about anything can happen in this mode, and players who are looking for team compositions that follow the competitive metagame more regularly may want to queue for Hero League as an alternative.
Input on those two notes.
The problem with Pre-made vs Solo, is that it depends on how the Pre-made was made.
Some common ways I can see a 5 stack being made
1)A Popular Streamer doing viewer games
2)5 random people in a chat channel wanting to queue together for bonus XP
3)Friends/Group playing together on voice Comms
In the case of 1 and 2, since there is no voice comms, there is not coordination bonus (outside maybe in the case of 2, playing with people who you think have good game sense; aka 0 chance of getting an "unskilled" player)
In this case, the difference between the 5 stack and the pub stack is no difference, and will no guarantee a win for the 5 stack.
The Problem is case #3, and I think that is the main issue most players have. Now its possible that the percent of these games is low, but I know I 3 stack on skype once in a while with friends, and the fact I can shot call has lead to us winning a lot of game that would never of happened with out the voice)
If there was some way to note #3 from the rest, I think that would be a solution, but that is very hard to do.
Without thinking much about it, potentially playing with the same group of people for a threashhold of games/days, would mark them as a team (since pub's probably dont play more that a day together) and then matchmake from there. But probably lots of issus with this.
as for the the Team comp part of pre-mades.
"who are looking for team compositions that follow the competitive metagame more regularly may want to queue for Hero League as an alternative."
This line in particular.
Because you cant more than duo in HL, I find this line very out of place. I want a competitive metagame with my group of 5. so we do it in QM. Your suggested solution is we do it in HL, but thats not possible.
Now TL we could, but now make our group size 3 or 4. now the only way to do it is QM, and a team of 4 thats let's say in the current meta, sign up as Tyrande/Raynor/Murradin/Kael'theas. No matter what 5th member we have, its going to be hard to deal with.
Now I don't have a solution, but HL is not an option for some groups,