Alarak

Hero Skins
Not all heroes are born of altruism... some, like Alarak, simply desire vengeance. As the new Highlord of the Tal'darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen xel'naga, Amon.
  • Damage
  • Utility
  • Survivability
  • Complexity
Assassin
Heroic Abilities
Counter-Strike Alarak becomes Protected and channels for 1 second. If an enemy Hero attacked Alarak during that time, Alarak sends a shockwave forward that deals 250 damage.
Deadly Charge After channeling, Alarak charges forward dealing 200 damage to all enemies in the path. Distance is increased based on the amount of time channeled, up to 1.6 seconds. Issuing a Move order while this is channeling will cancel it at no cost. Taking damage will interrupt the channeling.
Primary Abilities
Discord Strike After a 0.5 second delay, enemies in front of Alarak take 175 damage and are silenced for 1.5 seconds.
Telekinesis Create a force, pushing yourself and all enemies hit from the targeted point towards the targeted direction. Deals 48 damage to enemies.
Lightning Surge Deal 90 damage to an enemy and all enemies between you and the target. 75% of the damage dealt to enemy Heroes is returned as health.
Hero Trait
Sadism Alarak deals 100% more Ability damage versus enemy Heroes.
Hero Trait
Sadism
Alarak deals 100% more Ability damage versus enemy Heroes.
Primary Abilities
Discord Strike
After a 0.5 second delay, enemies in front of Alarak take 175 damage and are silenced for 1.5 seconds.
Telekinesis
Create a force, pushing yourself and all enemies hit from the targeted point towards the targeted direction. Deals 48 damage to enemies.
Lightning Surge
Deal 90 damage to an enemy and all enemies between you and the target. 75% of the damage dealt to enemy Heroes is returned as health.
Heroic Abilities
Counter-Strike
Alarak becomes Protected and channels for 1 second. If an enemy Hero attacked Alarak during that time, Alarak sends a shockwave forward that deals 250 damage.
Deadly Charge
After channeling, Alarak charges forward dealing 200 damage to all enemies in the path. Distance is increased based on the amount of time channeled, up to 1.6 seconds. Issuing a Move order while this is channeling will cancel it at no cost. Taking damage will interrupt the channeling.