StarCraft® II

Call to Action: August 19 Balance Testing

Call to Action: August 19 Balance Testing

We’ve just published a new Balance Test Map to the StarCraft II Custom Games list entitled "Bel’Shir Vestige LE (2.0.10 Balance v1.1)." In our previous iteration of the test map, we took a look at balance changes for Armory upgrades, the Overseer, and the Viper in Heart of the Swarm. After reviewing your and pro player feedback, we decided to replace the Viper change with a buff to Ultralisk health. Our plan is to first consider the changes below, and potentially test additional changes after reviewing your feedback. Here’s the situation:

Terran

Armory

  • Vehicle and Ship Weapon upgrades have been combined into just one upgrade.

Zerg

Overseer

  • The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)

Ultralisk

  • Health increased from 500 to 550.

If you’re interested in the reasoning behind these changes, you can check out this forum thread written by David Kim and the StarCraft II Balance Team. Additionally, you can read David Kim’s thoughts on the new Ultralisk change below:

“We’re already seeing the Viper energy increase from the last balance test map change timing attacks a lot more than we expected. We could revisit a lesser version of this change in the future, but for now we want to focus on helping out the Zerg in late game TvZ. We’ve said before that during late game TvZ, Zerg looks to be struggling too much due to having too many things to tend to. Therefore, a buff to a unit that’s easier to manage, like the Ultralisk, could be a really strong direction for testing.”

Once again, feedback based on play testing is the most helpful information you can share with us, and we kindly ask that you take your time to play plenty of games on the balance test map before offering your thoughts on the changes above.

As always, thank you for your continued feedback and support. We’d like to restate that we’re trying out the changes listed above to see how they affect current gameplay, and none of these changes are final. Once you feel you’ve had enough time to test thoroughly, we welcome you to join us in this discussion thread.

Loading Comments…

An error has occurred loading comments.