Join a motley crew of Marines left to their own devices in an abandoned, barely operational compound. With the Ghost in charge of their evac gone, and the rumblings of a potential Zerg threat in the vicinity, they’ll be forced to play the hand they’ve been dealt if they want to survive.
If there was one thing the old marine was right about, it was the bitter cold. Six hours ago the furnace had finally burnt out, and although they'd found many things in the old bunker, fuel wasn't one of them. The geothermal conduits running through the floor offered the only heat they had left, but it was abysmally inadequate.